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Armor Shrines in Immortal Unchained grant permanent bonuses to the player. They are scattered about the Nine Worlds and players must find and use them to receive their bonuses.

Tips:
-It seems like some of the bonuses have fixed shrines associated to them, while others don't. Those seem to be dependant on the starting class of your character.
-There is at least one shrine which seems to give no benefit. There is no popup with any effects coming up for that shrine.

Armor Shrines

Name Effect Location
armor_collectibles
Carrying Capacity I
Increases primary ammunition by 20%.  
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Carrying Capacity II
Unlocks an additional primary weapon slot.  
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Carrying Capacity III
Increases secondary ammunition by 20%.  
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Carrying Capacity IV
Unlocks an additional secondary weapon slot.  
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Carrying Capacity V
Save 50% of your bits upon death.  
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Armor Plating I
Reduces stability damage taken by 10%.  
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Armor Plating II
Reduces damage taken by 10%.  
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Armor Plating III
Reduces stability damage taken by 20%.  
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Armor Plating IV
Reduces damage taken by 20%.  
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Armor Plating V
Stability increased by 10.  
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Elemental Resitance I
Reduces fire damage taken by 20%.  
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Elemental Resitance II
Reduces energy damage taken by 10%.  
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Elemental Resitance III
Reduces frost damage taken by 20%.  
armor_collectibles
Elemental Resitance IV
Reduces energy damage taken by 20%.  
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Elemental Resitance V
Reduces poison damage taken by 30%  
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Medical Attachment I
Increases Syringe capacity to 4.  
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Medical Attachment II
Syringes grants 160 health.  
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Medical Attachment III
Increases Syringe capacity to 5.  
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Medical Attachment IV
Syringes grants 220 health.  
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Medical Attachment V
Grants 50% / 60s health regeneration when using a Syringe.  
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Grenade Attachment I
Increases grenade capacity to 3.  
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Grenade Attachment II
Increases grenade damage by 50%.  
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Grenade Attachment III
Increases grenade capacity to 4.  
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Grenade Attachment IV
Increases grenade explosion radius by 0.5m.  
armor_collectibles
Grenade Attachment V
Increases grenade stability damage by 50%.  



    • Anonymous

      15 Sep 2018 21:15  

      They seem to be provide different buffs based on class. The first shrine in the tutorial level gave my marauder a 5% damage reduction, but gave my Raider a fourth stim pack, and wasn't even there on my wanderer :/

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