Aspects in Immortal Unchained provide the player with passive enhancements that do things like increase Pistol damage, increase Reload Bonus, or decreases fall damage. Players begin the game with the Aspect of their chosen Discipline, but then can select a 2nd one at level 20 and another at level 50. Aspects can be decoded from Ciphers for a small Bit cost.
Aspects
Name | Effect | Cypher Decoded from | Location |
Aquila I | Increases damage at long range. | Offense Cypher (Marksman starting aspect) | |
Marksman I | Increases damage with sniper rifles. | Offense Cypher I | |
Felis | Decreases fall damage. | Defensive Cypher I | |
Fortitude | Increases max health. | Defense Cypher (Mercenary starting aspect) | |
Lynx | Increases dodge speed. | Defense Cypher | |
Raider (Aspect) | Increases damage with submachine guns. | Offense Cypher | |
Incubus | Recovers health with every kill. | Support Cypher (Wanderer starting aspect) | |
Predator | Restocks ammunition on kill. | Support Cypher | |
Mercenary (Aspect) | Increases damage dealth with shotguns. | Offense Cypher | |
Adept | Increases special weapon scaling. | Offense Cypher | |
Final Stand | Grants damage reduction when severly injured. | Defense Cypher | |
Soldier | Increases normal weapon scaling. | Offense Cypher | |
Dragoon | Increases damage with pistols. | Offense Cypher | |
Grit | Gain stability and damage reduction while using a Syringe. | Defense Cypher | |
Commando | Increases damage with assault rifles. | Offense Cypher | |
Husk | Reduces acid damage and duration of corrotion. | Defense Cypher | |
Zeal | Restores energy with every kill. | Support Cypher | |
Polar | Reduces frost damage and debuffs. | Defense Cypher | |
Dexterity | Increases reload speed. | Support Cypher | |
Dying Greed | Increases Bit gain, but Bits are not recoverable after death. | Support Cypher | |
Vandal (Aspect) | Increases damage with launcher. | Offense Cypher | |
Immaterial | Increases dodge skill and allows rolling through enemies. | Defense Cypher | |
Furor | Increases melee damage. | Offense Cypher | |
Still | Increases lock-on range. | Support Cypher | |
Stimulus | Increases stamina regeneration. | Defense Cypher | |
Bravery | Increases stability damage. | Offense Cypher | |
Focus | Grants energy. | Support Cypher | |
Support | Keep some of your Bits when dying. | Support Cypher | |
Lupus | Increases damage at close range. | Offense Cypher | |
Elusive | Increases movement speed and damage taken. | Support Cypher | |
Final Frenzy | Increases damage while severly injured. | Defense Cypher | |
Trygon | Increases damage at medium range. | Offense Cypher | |
Deflection | Grants damage reduction. | Defense Cypher | |
Steady | Reduces recoil. | Support Cypher | |
Spirit | Increases stamina. | Defense Cypher | |
Arcing | Grants energy damage reduction. | Defense Cypher | |
Keen | Reduces movement penalty while aiming. | Support Cypher | |
Ursine | Gain the ability to charge enemies with increased sprint speed and damage. | Offense Cypher | |
Corax | Increases item drop chance. | Support Cypher |
- Anonymous
Predator Aspect (Restocks ammunition on kill) breaks the game in a bad way. Got my Grenade Launcher and Sniper Rifle leveled up so they are able to kill most enemies with just one hit. For Predator Aspect that means I got infinite ammo. Beforehand, I had to "waste" several Shotgun shells or Assault Rifle bullets to deal with quick enemies and save up Grenade Launcher ammo. Right now, I just clean up Veridian World shooting every single enemy with my Grenade Launcher, no need to ever fall back on Shotgun, Assault Rifle or Pistols. As ammunition Management is a great Game Mechanic in Immortal Unchained, Predator Aspect ruins my Gaming Experience. I wish Toadman Interactive would remove that Aspect with the next Patch.
I'm noticing there are no aspects for auto-shotguns or compact guns... are those rolled into mercenary and raider?
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