Disciplines are the starting Classes of Immortal Unchained. Players can choose what to specialize on, tailoring their journey towards a specific proficiency. Not only does the different Disciplines change your starting stats, but it also changes your starting Armor Shrine in the first zone. This page lists the 6 available disciplines and brief descriptions of all

Disciplines in Immortal Unchained

Tracker

Starting shrine: Elemental Resistance I

Tracker

Trackers are swift hunters. Their flexible Carbine gains increased effective range from its tactical scope, and their Daggers strike fast and effortlessly. Their training and innate Aspect Pattern allow masterful weapon handling for minimal reload times.

 

Vandal

Starting shrine: Grenade Attachment I

Vandal

Vandals are masters of the art of destruction. Their Defender Rifles are fitted with Grenade Launchers to blast groups of enemies , using Cleavers to finish off any survivors. They are nimble enough to avoid danger, and their innate Aspect Pattern makes them resistant to fire and explosions.

 

Raider

Starting shrine: Medical Attachment I

Raider

Raiders are fierce killers. They favor close-range tactics to dodge around enemies to strike from weak angles. Their deadly Shotguns cut through flesh and Undead cortexes with ease, and their Axes deliver the finishing blow when necessary. Their innate Aspect Pattern increases critical damage.

 

Wanderer

Starting shrine: None

Wanderer

Wanders roam the Cosmos, enduring its trials. They equip themselves with simple Clubs and Rifles, oddly fitted with exotic upgrades to freeze assailants. They seem to have an unusual insight into lost technology, and their innate Aspect Pattern let's them regain health as their enemies parish.

 

Marksman

Starting shrine: Carrying Capacity I

Marksman

Marksmen excel at long range combat. They use accurate rifles to acquire targets from far away and fire at critical spots and a set of swift swords for backup. Their innate Apsect Pattern makes them even more deadly at long range.

 

Mercenary

Starting shrine: Armor Plating I

Mercenary

Mercenaries are warriors hardened in the fray of battle. They favor close-range combat, and both their Scattergun and Hammers offer means to stagger opponents. Their innate Aspect Pattern and basic armor makes them resilient to damage.

 




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    • I started it yesterday. It's nice! I didn't expect, cause all souls player say it's trash. But I think it's a cool game and that's it. Stop comparing everthing with ds! Nothing was ever like ds and nothing will ever be like ds again!! They made a masterpiece yeah. We all know! They set the bar high. But you can't take ds as the benchmark for everthing. And only cause some mechanics are like in ds - it's not automatically to compare with ds! Ds made cool mechanics and then of course a lot of rpgs and action adventure with rpg elements, will take some of these elements. But ds doesn't made everthing new - skill systems, crafting, attributes and everthing were in games years before. So they "stole" things too - do you compare wow with ds? Only cause there are some mechanics, like attributes? No. So stop with this and stop complaining everthing with ds. Puh sorry but I have to say this! I enjoy immortal! It's a very cool game. And it's very difficult! But great enemies, a lot of weapons, a lot of yool things there. I would say it's like the surge with guns and attributes. If you wanna have a comparison. But it is his own game. And they made a nice job!

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