Gatekeeper Subgun |
|||
---|---|---|---|
RARITY - Rare | REQS | 17 13 | |
DMG TYPE - Energy | FIRE.MODE | Auto | |
DMG | 7 | RANGE | 13m |
STAB DMG | 4 | RECOIL | Low |
NORM.SCL | 50% | MAG SIZE | 24 |
SPEC. SCL | 100% | MAX AMMO | 630 |
CRIT.BNS | 40% | RELOAD | 1.4s |
ARMR PEN | 0% | SOUND | 50 |
ROUNDS | Small Radiant Rounds | ||
POWER ATTACK | |||
Dash Attack - Fires a strong burst while dashing away from the target. | |||
CHARGE | 0.25s | ENERGY | 10 |
ATTACHMENTS | |||
Silencer - Reduces noise. | |||
Flashlight - Lights up the darkness. |
Gatekeeper Subgun is a Secondary Weapon and one of the Submachine Guns in Immortal Unchained. Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases.
Once they reach adulthood, the Azurians are presented with the choice to receive military training and serve as soldiers. One of the first things these soldiers master is the art of combat mobility: using light submachine guns loaded with radiant rounds, they are taught to outmaneuver their opponents to strike at their weak spots.
Gatekeeper Subgun Information
- This weapon is based off the KEDR.
- At 7m the damage begins being reduced.
- "Trashy McTincan"
- Mid Tech
- Over-all weak
- Fast attacks
- Low REQ
- Very mobile
Where to Find Gatekeeper Subgun
- ??
Gatekeeper Subgun Table
Level | Quality | Damage | Stability Damage | Materials | Bits |
1 | Crude | 7 | 4 | - | - |
2 | Flimsy | 8 | 5 | 4x Basic Component | 500 |
3 | Good | 9 | 5 | 7x Basic Component | 1,000 |
4 | Fine | 10 | 6 | 1x Automated Stability Controller 12x Basic Component |
2,000 |
5 | Excellent | 11 | 6 | 4x Advanced Component | 4,000 |
6 | Superb | 11 | 7 | 7x Advanced Component | 7,000 |
7 | Perfect | 12 | 7 | 1x Kinetic Force Engine 12x Advanced Component |
10,000 |
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