Immortal Unchained Patch Notes detail game updates and changes deployed by the development team over the lifespan of the game. Patches often include bug fixes, performance improvements, and occasionally add new free and paid content for players to enjoy

 

Immortal Unchained Patch Notes

Portal hotfix live
6 APR @ 8:30AM - TOAD DANIEL
Unfortunately, a small bug got introduced in the last patch, which kept the Grand Hall portal open after finishing the game. This is now fixed, and as penance we have also enabled re-entry into Malog's arena for old saves, which didn't make it into the last patch.
Enjoy! 

April 3rd 2019

Greetings Immortals!
Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes.

Design:
* Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files.
* Added center dot to all crosshairs
* Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active
* Consumables in the inventory are now ordered by their type and quality
* The dpad now works the same way as the analog stick when navigating menus
* Consumables can now be cycled while stunned
* Added obelisk before the final boss fight, because the sprint of death got old
* Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger
* Reduced the blast radius for Ice Slug suicide attack in Apexion

Tech:
* Enabled support for the upcoming DLC & added DLC button to main menu

Bugs:
* Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels
* Fixed potential granting of fractional bits
* Fixed glitching enemy in Grand Hall right after load (It wasn't Aras after all!)
* Fixed a bug where dialogue choices wouldn't have a default
* Fixed lighting issues in the Apexion throne room
* Fixed a bug where you could keep playing after you died if you had the Flagellation curse
* Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished
* Fixed typo in cenotaph for Fireslugs
* Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type
* Fixed performance issue in Arlen fight
* Fix portal in Grand Hall not opening correctly

Patch notes 7th February 2019

Design:
* The game now pauses while the curse menu selection is active

Bugs:
* Fixed a problem where carrying dual pistols would trigger kill boxes and kill the player without warning.
* Fixed the explosive projectile crash on zombie kill with the Predator aspect equipped while switching weapons
* Fixed the crash in all units with stationary navigation (like Arlen's minion)
* Fixed the crash while gathering possible aim targets and the targets were either props or critters
* Fixed issues where the player would die during the curse selection

Patch Notes 4th February 2019

Design:
* Added the Cursed One as a new character class. This class will collect a curse from each mainline boss, and is intended for hardcore players.
* Implemented a brand new Tutorial area

UI:
* Made small changes to the inventory UI to make it clearer which consumables are equipped
* Replaced mouse instructions with icons

Bugs:
* Fixed a bug that marked the Emerald Monitor-Gun as non-fire
* Fixed a bug that used the wrong projectile FX for the Silver Spear
* Fixed a crash on the weapons menu when the player would switch weapons very quickly
* Fixed a crash when creating a point of interest for enemy drones
* Fixed a bug where you reject using a consumable and then can move and attack with the inventory open.
* Fixed a cenotaph typo
* Rectified the Iska intro SFX stopping on end cutscene

Patch Notes 12th December 2018

Design:
* Added New Game+ to start after finishing the main game. The mode can be started after the credits or by interacting with the monolith on an old save file.
* Added 4 achievements related to New Game+
* Small tweak on the idle animation when aiming

Bugs:
* Added recovery to lore items and armor shrines achievements
* Fixed container in the Stream to look open when they have been opened
* Echo of Iska can no longer be navmesh killed
* Dual pistols are now using the proper crosshair
* Amber Monarch UI now retriggers correctly when re-engaged
* Fixed localization error on Lone Guard & German armor upgrades
* Fixed various crashes

Patch notes 28th of November

Design:
- Added the ability to favorite weapons. Favorite weapons can't be scrapped and are moved to the top of the weapons' list
- Slight nerf to the tutorial boss

Bugs & crashes:
- Fixed possible crash at start-up

Patch notes 22nd November

EDIT: Fixed possible crash in end cut-scene.

Our latest build unfortunately had some issues with missing player heads(!), which has now been fixed, as well as other minor issues.

Full list:
- Fixed a progression issue with Aras
- Fixed missing player head
- Fixed missing weapon image
- Fixed possible area to get stuck in Apexion
- Reduced snapping of Custodian enemy
- Reduced risk of Retaliator enemy firing through geometry
- Fixed lava geometry in Beagor that could get the player stuck
- Fixed crash when using obelisk
- Fixed TRM syringes stopping too early
- Updated vertical crosshair recoil
- COMMUNITY FEEDBACK: Added the obelisk name to the obelisk menu

November 19th 2018




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    • Anonymous

      Hi, I need help with a gambling problem when I kill the bosses penascos, I had to close the game, but when the body of the aras remains on the ground and the portal to the final boss is no longer found, help is needed.

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