Immortal Unchained Patch Notes detail game updates and changes deployed by the development team over the lifespan of the game. Patches often include bug fixes, performance improvements, and occasionally add new free and paid content for players to enjoy
Immortal Unchained Patch Notes
Portal hotfix live
6 APR @ 8:30AM - TOAD DANIEL
Unfortunately, a small bug got introduced in the last patch, which kept the Grand Hall portal open after finishing the game. This is now fixed, and as penance we have also enabled re-entry into Malog's arena for old saves, which didn't make it into the last patch.
Enjoy!
April 3rd 2019
Greetings Immortals!
Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes.
Design:
* Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files.
* Added center dot to all crosshairs
* Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active
* Consumables in the inventory are now ordered by their type and quality
* The dpad now works the same way as the analog stick when navigating menus
* Consumables can now be cycled while stunned
* Added obelisk before the final boss fight, because the sprint of death got old
* Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger
* Reduced the blast radius for Ice Slug suicide attack in Apexion
Tech:
* Enabled support for the upcoming DLC & added DLC button to main menu
Bugs:
* Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels
* Fixed potential granting of fractional bits
* Fixed glitching enemy in Grand Hall right after load (It wasn't Aras after all!)
* Fixed a bug where dialogue choices wouldn't have a default
* Fixed lighting issues in the Apexion throne room
* Fixed a bug where you could keep playing after you died if you had the Flagellation curse
* Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished
* Fixed typo in cenotaph for Fireslugs
* Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type
* Fixed performance issue in Arlen fight
* Fix portal in Grand Hall not opening correctly
Patch notes 7th February 2019
Design:
* The game now pauses while the curse menu selection is active
Bugs:
* Fixed a problem where carrying dual pistols would trigger kill boxes and kill the player without warning.
* Fixed the explosive projectile crash on zombie kill with the Predator aspect equipped while switching weapons
* Fixed the crash in all units with stationary navigation (like Arlen's minion)
* Fixed the crash while gathering possible aim targets and the targets were either props or critters
* Fixed issues where the player would die during the curse selection
Patch Notes 4th February 2019
Design:
* Added the Cursed One as a new character class. This class will collect a curse from each mainline boss, and is intended for hardcore players.
* Implemented a brand new Tutorial area
UI:
* Made small changes to the inventory UI to make it clearer which consumables are equipped
* Replaced mouse instructions with icons
Bugs:
* Fixed a bug that marked the Emerald Monitor-Gun as non-fire
* Fixed a bug that used the wrong projectile FX for the Silver Spear
* Fixed a crash on the weapons menu when the player would switch weapons very quickly
* Fixed a crash when creating a point of interest for enemy drones
* Fixed a bug where you reject using a consumable and then can move and attack with the inventory open.
* Fixed a cenotaph typo
* Rectified the Iska intro SFX stopping on end cutscene
Patch Notes 12th December 2018
Design:
* Added New Game+ to start after finishing the main game. The mode can be started after the credits or by interacting with the monolith on an old save file.
* Added 4 achievements related to New Game+
* Small tweak on the idle animation when aiming
Bugs:
* Added recovery to lore items and armor shrines achievements
* Fixed container in the Stream to look open when they have been opened
* Echo of Iska can no longer be navmesh killed
* Dual pistols are now using the proper crosshair
* Amber Monarch UI now retriggers correctly when re-engaged
* Fixed localization error on Lone Guard & German armor upgrades
* Fixed various crashes
Patch notes 28th of November
Design:
- Added the ability to favorite weapons. Favorite weapons can't be scrapped and are moved to the top of the weapons' list
- Slight nerf to the tutorial boss
Bugs & crashes:
- Fixed possible crash at start-up
Patch notes 22nd November
EDIT: Fixed possible crash in end cut-scene.
Our latest build unfortunately had some issues with missing player heads(!), which has now been fixed, as well as other minor issues.
Full list:
- Fixed a progression issue with Aras
- Fixed missing player head
- Fixed missing weapon image
- Fixed possible area to get stuck in Apexion
- Reduced snapping of Custodian enemy
- Reduced risk of Retaliator enemy firing through geometry
- Fixed lava geometry in Beagor that could get the player stuck
- Fixed crash when using obelisk
- Fixed TRM syringes stopping too early
- Updated vertical crosshair recoil
- COMMUNITY FEEDBACK: Added the obelisk name to the obelisk menu
November 19th 2018
In this patch, we have done some major balancing changes. First of all, we have added 8 new weapons to the game. Secondly, we have made a greater variance in the ranges of weapon archetypes, so that sniper rifles can shoot considerably farther than other weapons, and assault rifles as the archetype with the second farthest range. Changing the ranges also meant that we had to do some tweaks on damage and ammo to avoid weapon imbalance.
We have also changed the requirements for weapons, to require more varied player stats, and a general increase in the stat requirements. We wanted to strengthen the sense of making builds when playing the game, and have not been completely satisfied with how few stats were used previously. If you are unhappy with how you have spec'ed your character so far, then you will get a chance to respec after finishing the Invasion event. If you have already finished the Invasion, then you will automatically have this consumable in your inventory.
Another big change is that we have moved a lot of loot around. Previously you could often find high rarity weapons quite early in the game, and low rarity weapons in the late game. This meant a lot of weapons were never tried out by the players because their low rarity often automatically sent them to the discard pile. The latest changes attempt to rectify that and to have a continued sense of getting stronger in the game.
As a final note, you can now damage Arlen with melee weapons, so it is time to bring out the Frost Mauls….
* Legion Suppressor (Assault rifle)
* Gold Star (Assault rifle)
* Lone Guard (sniper rifle)
* Wolf Fang (SMG)
* High Guard Infiltrator (Assault rifle)
* Legion Corpse Reaver (shotgun)
* Alabaster Punisher (shotgun)
* Annihilator (pistol)
- Redistributed loot across the game for a more even experience
- Frostrift Lancer is now of uncommon rarity
- Great-Predator's Lancer is now of rare rarity
- COMMUNITY FEEDBACK: Weapon ranges have been updated with a roughly x3 range for sniper rifles and x2 for assault rifles.
- All weapon DPS has been normalized across rarities
- We added a one-use consumable for respec'ing your character, which is granted after the Invasion event.
- We created a death sense in enemies that makes them aware if you kill or wound other enemies close to them and in line of sight.
- COMMUNITY FEEDBACK: Arlen can now be wounded by melee attacks
- The armor system has been slightly refactored to prepare for NG+
- COMMUNITY FEEDBACK: We have enabled inverting of X axis in controls
- Increased the stagger length for shooting at enemies' legs, and the arm regrowth time
- Added vertical recoil movement to crosshairs
- Fixed bugs in enemy AI audio sense, which caused them to stare at walls pointlessly
- COMMUNITY FEEDBACK: Using a portable relay in the last boss fight no longer breaks progression
- Traps now correctly apply elemental damage
- Fixed progression bugs with some doors
- Refactored achievements and added recovery functions for completion
- COMMUNITY FEEDBACK: Fixed completionist achievement
- COMMUNITY FEEDBACK: It is no longer possible to open inventory while in the credits.
- Fixed lock-on pointing to the enemies feet when locking on after stunning an enemy with melee.
- COMMUNITY FEEDBACK: Removed the duplicate 26th armor shrine
- Fixed exploit in the Stream, so you can't reach the obelisk from lower platform
- Fixed a progression blocker if players progress further in the game than intended prior to the invasion event
- COMMUNITY FEEDBACK: Fixed an issue that caused the bridge in Arden prison to not extend
- Anonymous
Hi, I need help with a gambling problem when I kill the bosses penascos, I had to close the game, but when the body of the aras remains on the ground and the portal to the final boss is no longer found, help is needed.
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