Localizer Key | image | category | name | location | health | bits | drops |
loc_ai_abolisher | Enemies | Ravager Commander | ?? | ?? | 2,000 | Forsaken Striker Holmeguard Ballistas Legion Shadow Carbine Cursed Blade Ravager Homewrecker Legion Carbine Elite Legion Warhammer Forsaken Foehammer Combined Patch Technical Aptitude Boost Awareness Boost Energy Ammo Scavanger Kit TRM Syringe |
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loc_ai_abolisher_bulwark | Enemies | Frost Knight | ?? | ?? | 1,350 | ?? | |
loc_ai_abolisher_bulwark_revenant | Enemies | Silent Janissary | ?? | ?? | ?? | ?? | |
loc_ai_abolisher_carronade | Enemies | Molten Knight | ?? | ?? | 1,000 | ?? | |
loc_ai_abolisher_carronade_revenant | Enemies | Flamebelcher Hierophant | ?? | ?? | ?? | ?? | |
loc_ai_abolisher_midgard_bellower_lobber_poison | Enemies | Ravager Lieutenant | ?? | ?? | ?? | ?? | |
loc_ai_abolisher_revenant | Enemies | Paralytic Judge | ?? | ?? | ?? | ?? | |
loc_ai_bellower | Enemies | Castigator | ?? | ?? | 750 | ?? | |
loc_ai_bellower_heavy | Enemies | Heavy Castigator | ?? | ?? | 1,500 | ?? | |
loc_ai_bellower_lobber | Enemies | Bellower | ?? | ?? | 750 | ?? | |
loc_ai_bellower_poison_lobber | Enemies | Corruptor | ?? | ?? | 200 | ?? | |
loc_ai_bellower_sniper | Enemies | Sentinel | ?? | ?? | 500 | ?? | |
loc_ai_bellower_sniper_heavy | Enemies | Sentinel Heavy | ?? | ?? | 1,000 | ?? | |
loc_ai_bellower_swarmer | Enemies | Surge | ?? | ?? | 200 | ?? | |
loc_ai_bellower_swarmer_heavy | Enemies | Surge Heavy | ?? | ?? | 1,000 | ?? | |
loc_ai_bomb_runner | Enemies | Fireslug | ?? | ?? | ?? | ?? | |
Enemies | Frostslug | ?? | ?? | ?? | ?? | ||
loc_ai_bomb_runner_poisonous | Enemies | Contaminator | ?? | ?? | ?? | ?? | |
loc_ai_shielded_brute_revenant | Enemies | Departed Agitator | ?? | ?? | ?? | ?? | |
loc_ai_bulwark_revenant | Enemies | Callous Reservist | ?? | ?? | 50 | ?? | |
loc_ai_caster | Enemies | Soothsayer Commander | ?? | ?? | 1,350 | ?? | |
loc_ai_caster_awakener | Enemies | Awakener | ?? | ?? | 1,000 | ?? | |
loc_ai_caster_drone_lord | Enemies | Drone Lord | ?? | ?? | 1,000 | ?? | |
loc_ai_drone_lord_revenant | Enemies | Molten Contaminator | ?? | ?? | 1,000 | ?? | |
loc_ai_harrier | Enemies | Lurker | ?? | ?? | 250 | ?? | |
loc_ai_harrier_corsair | Enemies | Aberrant | ?? | ?? | 1,350 | ?? | |
loc_ai_harrier_corsair_deprived | Enemies | Housecarl Invader | ?? | ?? | ?? | ?? | |
loc_ai_harrier_corsair_revenant | Enemies | Rogue Reprobate | ?? | ?? | ?? | ?? | |
loc_ai_harrier_gorgon | Enemies | Phantom | ?? | ?? | 1,000 | ?? | |
loc_ai_harrier_gorgon_revenant | Enemies | Rogue Malefactor | ?? | ?? | ?? | ?? | |
loc_ai_harrier_hellion | Enemies | Shade | ?? | ?? | 500 | ?? | |
loc_ai_harrier_revenant | Enemies | Rogue Fallacy | ?? | ?? | ?? | ?? | |
loc_ai_reaver | Enemies | Swarmer | ?? | ?? | 140 | ?? | |
loc_ai_reaver_avenger | Enemies | Retaliator | ?? | ?? | 250 | ?? | |
loc_ai_reaver_berseker | Enemies | Corrupted Berserker | ?? | ?? | 350 | ?? | |
loc_ai_reaver_spectre | Enemies | Deviant | ?? | ?? | 350 | ?? | |
loc_ai_roamer | Enemies | Grunt | ?? | ?? | 140 | ?? | |
loc_ai_roamer_bug | Enemies | Ranger | ?? | ?? | 80 | ?? | |
loc_ai_roamer_bug_heavy | Enemies | Advanced Ranger | ?? | ?? | 500 | ?? | |
loc_ai_roamer_defender | Enemies | Phalanx | ?? | ?? | 750 | ?? | |
loc_ai_roamer_defender_heavy | Enemies | Advanced Phalanx | ?? | ?? | 1,350 | ?? | |
loc_ai_roamer_fortifier | Enemies | Defender | ?? | ?? | 140 | ?? | |
loc_ai_roamer_fortifier_heavy | Enemies | Advanced Defender | ?? | ?? | 1,150 | ?? | |
loc_ai_roamer_trooper | Enemies | Trooper | ?? | ?? | 80 | ?? | |
loc_ai_roamer_trooper_heavy | Enemies | Advanced Trooper | ?? | ?? | 1,150 | ?? | |
loc_ai_roamer_warrior | Enemies | Warrior | ?? | ?? | 200 | ?? | |
loc_ai_shielded | Enemies | Holmeguard Commander | ?? | ?? | 1,150 | ?? | |
loc_ai_shielded_brute | Enemies | Custodian | ?? | ?? | 750 | ?? | |
loc_ai_shielded_gladiator | Enemies | Duelist | ?? | ?? | 250 | ?? | |
loc_ai_shielded_juggernaut | Enemies | Juggernaut | ?? | ?? | 1,750 | ?? | |
loc_ai_shielded_juggernaut_revenant | Enemies | Amber Monarch | ?? | ?? | ?? | ?? | |
loc_ai_shielded_revenant | Enemies | Castellan Peacekeeper | ?? | ?? | ?? | ?? |
image | name | location | health | armor | weakness | drops | |
loc_ai_boss_malog | Malog | ?? | ?? | ?? | ?? | ||
loc_ai_boss_malog_revenant | Echo of Malog | ?? | ?? | ?? | ?? | ||
loc_ai_boss_iska | Iska | ?? | ?? | ?? | ?? | ||
loc_ai_boss_iska_revenant | Echo of Iska | ?? | ?? | ?? | ?? | ||
loc_ai_boss_arlen | Arlen | ?? | ?? | ?? | ?? | ||
loc_ai_boss_arlen_guardian | Possessed Thicket | ?? | ?? | ?? | ?? | ||
loc_ai_boss_arlen_revenant | Echo of Arlen | ?? | ?? | ?? | ?? |
image | base | category | categorydescription | name | weapondescription | location | tier | slottype | dualwield | powerattack | powereenergy | powerattackdescription | projectyletype | paprojectyletype | powerchargetime | normalscaling | specialscaling | basedamage | penetration | range | falloffrange | falloff | Damage Fall of Min | stabilitydamage | Knockback Strengh | critmultiplier | soundparameter | maxammo | magsize | reloadmultiplier | firerate | projectilecount | Burst Cooldown: | Burst Count: | Fire Cooldown | Fire Stamina Cost: | Fire Delay | recoil | requirements | Strengh | Finesse | Agility | Toughness | Endurance | Perception | Insight | Expertise | notes |
AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Veridian Destroyer | The weapons of Veridian are made durable and reliable, many being passed down through generations of humans. Among the most popular patterns is the Destroyer. Sacrificing efficiency at longer range, it offers high base damage and penetration, suitable for most situations. | ?? | 1 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Bullets | Large AP Rounds | 0.5 | 0.5 | 0.5 | 13 | 0.2 | 16 | 12 | 0.015 | 0.35 | 15 | 15 | 1 | 40 | 85 | 40 | 0.85 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | 6 10 | 10 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Satjira Destroyer | The Satjira tribes of the Veridian steppe use silenced Destroyers loaded with frost rounds to hunt big game. These weapons are optimized for taking out targets separated from their herd. | ?? | 1 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Frost Rounds | Large Frost Rounds | 0.5 | 0.5 | 0.5 | 10 | 0.2 | 16 | 12 | 0.02 | 0.3 | 13.5 | 15 | 1 | 10 | 135 | 32 | 0.9 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | 6 10 | 10 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Thunderguard Destroyer | Warriors chosen for the Thunderguard form an elite formation of ritualistic soldiers. Expert warriors, they are trained to deal with any opposition and use armor-piercing rounds to accurately disable heavy infantry. | ?? | 2 | Primary Weapon | No | Explosive Burst | 10 | ?? | Large AP Rounds | 0.5 | 1 | 0.5 | 15 | 0.25 | 16 | 12 | 0.015 | 0.35 | 16.5 | 15 | 1 | 70 | 210 | 32 | 0.9 | Auto | 1 | 0.1 | 3 | 0.1 | 0 | 0 | High | 10 16 | 0 | 10 | 0 | 0 | 0 | 16 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Veridian Preystalker | Used by the guerillas of the Veridian jungles, the Preystalker series is an altered model of the Destroyer pattern made for long range combat. Fitted scopes greatly increase the accuracy and effectiveness of the armor-piercing shots. | ?? | 1.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large AP Rounds | Large AP Rounds | 1 | 0.65 | 0.65 | 13 | 0.35 | 16 | 12 | 0.0125 | 0.35 | 18.75 | 15 | 1.15 | 100 | 180 | 24 | 0.9 | Burst | 1 | 0.1 | 2 | 0.35 | 0 | 0 | Med | 11 7 | 11 | 7 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Veridian Siege-Destroyer | Veridian assault engineers fit grenade launchers onto their weapons to maximize their destructive power and take out enemy fortifications. | ?? | 1 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Large Bullets | 0.01 | 0.5 | 0.5 | 12 | 0.2 | 16 | 12 | 0.015 | 0.35 | 15 | 15 | 1 | 40 | 100 | 40 | 0.85 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | 12 8 | 8 | 12 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Legion Carbine | Mass produced in the forges of the Abyss, these weapons form the bulk of the Undead arsenal. Standard issue carbines of the Undead fire relentless barrages of energy, designed to cut through the living. | ?? | 0.5 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Large Plasma Rounds | Large Plasma Rounds | 0.25 | 0.35 | 0.35 | 11 | 0.2 | 16 | 12 | 0.015 | 0.35 | 15 | 15 | 1 | 40 | 120 | 32 | 0.85 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | 11 7 | 7 | 11 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Legion Elite Carbine | Specifically designed for silent raids, these weapons have the ability to siphon the life energy of their targets to restore the user's health. | ?? | 2 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Plasma Rounds | Large Plasma Rounds | 0.5 | 0.5 | 1 | 14 | 0.2 | 16 | 12 | 0.015 | 0.35 | 15 | 15 | 1 | 40 | 225 | 32 | 0.85 | Auto | 1 | 0.09 | 5 | 0.09 | 0 | 0 | Med | 10 14 | 14 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Ravager Carbine | Able to besiege any fortification in the Cosmos, the Ravagers utilize the explosive power of the grenade launcher to tear down their opponents' defenses. | ?? | 1 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Large Plasma Rounds | 0.01 | 0.5 | 0.5 | 11 | 0.2 | 16 | 12 | 0.015 | 0.35 | 15 | 15 | 1 | 40 | 160 | 32 | 0.85 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | 6 6 | 6 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |
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AK47 Rifle | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Outland Rifle | Wanderers travel from realm to realm in search of adventure or vengeance. It is not uncommon for their weapons to combine primitive components with sophisticated technology, such as nitro-fueled freezing systems. | ?? | 0.5 | Primary Weapon | No | Flash Freeze | 20 | Sprays target with freezing agent. | Large Bullets | 0.75 | 0.35 | 0.35 | 10 | 0.2 | 16 | 12 | 0.015 | 0.35 | 13.5 | 15 | 1 | 40 | 135 | 32 | 0.85 | Auto | 1 | 0.09 | 4 | 0.09 | 0 | 0 | Med | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Neophyte Striker | Aspiring Wardens are equipped with basic Prime weaponry. The Striker pattern offers high damage and great possibilities for customization. The Neophyte model is armed with acid rounds and a silencer, to tear apart armored foes behind enemy lines. | ?? | 2 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium Acid Rounds | Medium Acid Rounds | 0.25 | 1 | 0.5 | 11 | 0.15 | 18 | 13 | 0.0125 | 0.35 | 12 | 15 | 1 | 40 | 170 | 24 | 1 | Auto | 1 | 0.08 | 4 | 0.08 | 0 | 0 | Med | 11 15 | 15 | 11 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Throne-Warden Striker | Accomplished Wardens are charged with guarding the inner sanctums of Apex Citadel. The skill of these warriors is enhanced with tactical scopes and silencers, making their weapons perfectly suited for urban warfare. | ?? | 2.5 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Medium AP Rounds | Medium AP Rounds | 0.25 | 1.3 | 0.4 | 15 | 0.3 | 18 | 13 | 0.015 | 0.3 | 13.5 | 15 | 1 | 10 | 240 | 20 | 1 | Auto | 1 | 0.0833 | 4 | 0.0833 | 0 | 0 | Med | 15 19 | 19 | 15 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | War Council Foehammer | The War Council were a group of legendary warriors charged with the command of Prime military forces. The Foehammers, the tremendous hand cannons used by these mighty warriors, are among the most powerful in the Cosmos. Fitted with projectile accelerators, they are able to punch through just about any armor. | ?? | 3 | Primary Weapon | No | Energy Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Large Radiant Rounds | 0.75 | 0.25 | 1.75 | 23 | 0.25 | 18 | 13 | 0.01 | 0.35 | 30 | 15 | 1 | 100 | 230 | 12 | 0.85 | Auto | 1 | 0.0833 | 4 | 0.2 | 0 | 0 | High | 20 28 | 28 | 20 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Forsaken Foehammer | Foehammers tragically transformed by the Abyss' weaponsmiths favor energy damage, but most power has been retained despite the conversion. | ?? | 2.5 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Large Plasma Rounds | Large Plasma Rounds | 0.75 | 0.4 | 1.3 | 20 | 0.25 | 18 | 13 | 0.0125 | 0.35 | 20 | 15 | 1 | 80 | 185 | 12 | 1 | Auto | 1 | 0.0833 | 4 | 0.2 | 0 | 0 | High | 19 16 | 19 | 16 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Forsaken Striker | Wardens who fall in battle join the ranks of the Undead as vanguard commanders. Their corrupted Strikers retain most of the power and efficiency of the brilliant design, and are well-suited for dealing with defensive targets. | ?? | 2 | Primary Weapon | No | Guard Breaker | ?? | ?? | Medium Acid Rounds | 0.75 | 1 | 0.5 | 10 | 0.15 | 18 | 13 | 0.0125 | 0.35 | 12 | 15 | 1 | 40 | 185 | 24 | 1 | Auto | 1 | 0.08 | 4 | 0.08 | 0 | 0 | Med | 12 16 | 16 | 12 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Chainbreaker | Stolen from the Degonite royal armory, this weapon was used by Cathal during the Prime-Azurian Conflict, becoming a legend in its own right. | ?? | 3 | Primary Weapon | No | Flame Thrower | ?? | ?? | Medium Bullets | 0.5 | 1.75 | 1.75 | 14 | 0.3 | 18 | 13 | 0.0125 | 0.35 | 13.5 | 15 | 1 | 0 | 375 | 24 | 1 | Auto | 1 | 0.1 | 3 | 0.1 | 0 | 0 | Med | 22 24 | 24 | 22 | 0 | 0 | 0 | 0 | 0 | 0 |
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FN Scar | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Zenith Rifle | One of the legendary original designs of the Dokkar smiths, from which other races have drawn inspiration. The Zenith Rifle fires powerful yet accurate bursts of dark energy, and by using the mystical Ghost Rounds it can completely ignore any target's defenses. | ?? | 3 | Primary Weapon | No | Ghost Shot | ?? | ?? | Large Plasma Rounds | 0.5 | 0.25 | 1.75 | 13 | 0.15 | 18 | 13 | 0.0125 | 0.35 | 13.5 | 15 | 1 | 70 | 405 | 20 | 0.95 | Auto | 1 | 0.0833 | 5 | 0.0833 | 0 | 0 | Med | 35 25 | 25 | 0 | 0 | 0 | 0 | 0 | 35 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Veridian Defender | Most human tribes arm themselves with basic weaponry, if only to defend against others. The Defender is commonly fitted with a Silencer, making it a decent gun for secret operations as well as for hunting small prey. | ?? | 0.5 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium Bullets | Medium AP Rounds | 0.5 | 0.35 | 0.35 | 11 | 0.15 | 15 | 11 | 0.025 | 0.3 | 11.25 | 15 | 1 | 10 | 110 | 40 | 1 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | 10 8 | 8 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Ashborne Defender | Ashborne warriors are taught to enter a state of frenzy, eschewing personal safety for the destruction of their enemies. Their favored weapon, the flamethrower, is ideal for dealing with swathes of enemy infantry. | ?? | 1.5 | Primary Weapon | No | Flame Thrower | ?? | ?? | Medium Heat Rounds | 0.5 | 0.65 | 0.65 | 8 | 0.15 | 15 | 11 | 0.015 | 0.35 | 10.5 | 15 | 1 | 70 | 115 | 30 | 1 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | 11 8 | 8 | 11 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Artificer Defender | In the war against the Undead, engineers have had to improvise new types of weapons. The Artificer pattern is an ingeniously modified model of the Defender, fitted with a variety of upgrades enabling long-range precision attacks. | ?? | 2 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Medium Bullets | Medium Bullets | 1 | 1 | 0.5 | 13 | 0.15 | 15 | 11 | 0.02 | 0.3 | 8.25 | 15 | 1.3 | 40 | 245 | 30 | 1 | Auto | 1 | 0.05 | 6 | 0.05 | 0 | 0 | Low | 13 10 | 10 | 13 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | War Cleric's Defender | Priests are tasked with interpreting the signs of the gods as well as fighting in their name. They use weapons designed to withstand the heat of battle, able to take on multiple foes. | ?? | 2 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Medium Bullets | Medium Bullets | 0.25 | 1 | 0.5 | 15 | 0.15 | 15 | 11 | 0.015 | 0.35 | 9.75 | 15 | 1 | 100 | 225 | 18 | 1 | Burst | 1 | 0.0666 | 3 | 0.25 | 0 | 0 | High | 13 11 | 11 | 13 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Legion Support Carbine | The lighter support carbines of the Undead army are able to rend the armor of their opponents. Favored by the 17th Legion, these weapons are optimized for ruining civilian opposition and spreading fear among the living. | ?? | 1 | Primary Weapon | No | Acid Spray | 35 | Sprays target with acid. | Medium Plasma Rounds | 0.5 | 0.5 | 0.5 | 10 | 0.15 | 15 | 11 | 0.015 | 0.35 | 10.5 | 15 | 1 | 70 | 135 | 30 | 0.95 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | 9 9 | 9 | 9 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Legion Shadow Carbine | The 25th Legion is dedicated to providing reconnaissance before any other military operation. They use unusually precise and silent light carbines, perfect for covert operations. | ?? | 2 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Medium Plasma Rounds | Medium Plasma Rounds | 1 | 0.5 | 1 | 13 | 0.15 | 15 | 11 | 0.025 | 0.3 | 11.25 | 15 | 1.15 | 10 | 235 | 40 | 0.95 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | 15 12 | 12 | 15 | 0 | 0 | 0 | 0 | 0 | 0 |
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AKS 74 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Savage Defender | Vandals live for the mayhem of war. They use weapons most commonly fitted with grenade launchers, able to cause havoc to large targets and masses of lesser foes alike. | ?? | 0.5 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Medium Bullets | 0.01 | 0.35 | 0.35 | 8 | 0.15 | 15 | 11 | 0.025 | 0.3 | 9 | 15 | 1 | 10 | 175 | 30 | 1.1 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Ranger's Lancer | Lancers are highly accurate assault rifles with long effective range, originally designed by Degonite rangers for hunting the deadly fauna of their homeworld. Models fitted with silencers and Bio-Link are specialized for survival tactics. | ?? | 1.5 | Primary Weapon | No | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Medium Bullets | 0.5 | 0.65 | 0.65 | 12 | 0.1 | 17 | 12 | 0.02 | 0.3 | 11.25 | 15 | 1 | 10 | 145 | 21 | 1 | Burst | 1 | 0.0833 | 3 | 0.3 | 0 | 0 | Low | 18 14 | 14 | 18 | 0 | 0 | 0 | 0 | 0 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Wyrmhunter Lancer | The wyrms of Degon are of a lesser breed than the extinct frostwyrms of Arden. Those who hunt these beasts use armor-piercing rounds to penetrate their thick scales. The hunters have mastered the art of dexterous dash attacks, as mobility is crucial when avoiding the ravenous bite of the wyrms. | ?? | 1.5 | Primary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Medium AP Rounds | Medium AP Rounds | 0.25 | 0.65 | 0.65 | 10 | 0.25 | 17 | 12 | 0.015 | 0.35 | 12 | 15 | 1 | 70 | 165 | 30 | 1.1 | Burst | 1 | 0.0833 | 3 | 0.3 | 0 | 0 | Med | 12 12 | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Frostrift Lancer | The frozen wastes of Degon arctic are as cold and unforgiving as Arden. Those few who make it their home have learned to harness and resist the elemental power of the cold. | ?? | 1.5 | Primary Weapon | No | Flash Freeze | 20 | Sprays target with freezing agent. | Medium Frost Rounds | 0.5 | 0.65 | 0.65 | 11 | 0.1 | 17 | 12 | 0.015 | 0.35 | 15 | 15 | 1.2 | 100 | 165 | 16 | 1.1 | Burst | 1 | 0.12 | 2 | 0.35 | 0 | 0 | Med | 16 11 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Great-Predator's Lancer | The most fierce, reputable hunters of Degon traditionally use venomous ammunition to weaken their prey, taking down even the largest and most dangerous creatures. Staying true to their forefathers, these big game hunters still use original weapons with little room for additional attachments. | ?? | 2 | Primary Weapon | No | Acid Spray | 35 | Sprays target with acid. | Medium Acid Rounds | 0.5 | 1 | 0.5 | 12 | 0.1 | 17 | 12 | 0.015 | 0.35 | 10.5 | 15 | 1.1 | 40 | 165 | 21 | 1.15 | Burst | 1 | 0.0833 | 3 | 0.3 | 0 | 0 | Low | 18 13 | 13 | 18 | 0 | 0 | 0 | 0 | 0 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Darklance | The legendary Darklance was designed by the Dokkar shortly before their disappearance and is one of the most deadly accurate weapons in the entire Cosmos. Unlike other Dokkar designs, it utilizes dark energy to cause devastating damage to concentrated areas. | ?? | 3 | Primary Weapon | No | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Medium Plasma Rounds | 0.5 | 0.25 | 1.75 | 17 | 0.25 | 17 | 12 | 0.015 | 0.35 | 12 | 15 | 1 | 70 | 305 | 21 | 1.15 | Burst | 1 | 0.0833 | 3 | 0.3 | 0 | 0 | Med | 30 36 | 0 | 30 | 0 | 0 | 0 | 0 | 30 | 0 |
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M16A4 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Jaded Carbine | Trackers are trained to hunt men and beast alike. They prefer to use accurate weapons with long range, often modified with tactical scopes for increased efficiency. | ?? | 0.5 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium Bullets | Medium AP Rounds | 0.5 | 0.35 | 0.35 | 9 | 0.1 | 17 | 12 | 0.015 | 0.35 | 10.5 | 15 | 1 | 70 | 160 | 21 | 1 | Burst | 1 | 0.0833 | 3 | 0.3 | 0 | 0 | Med | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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M4A1 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Separatist's Carbine | Traditionalist Azurians find the truce with the Prime insulting and unnecessary. These separatists favor grenade launchers on their fast-firing carbines when conducting raids and preparing their insurgency. | ?? | 1.5 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Medium Bullets | 0.01 | 0.65 | 0.65 | 10 | 0.05 | 15 | 12 | 0.0125 | 0.35 | 11.25 | 15 | 1.1 | 70 | 165 | 30 | 1 | Auto | 1 | 0.06 | 5 | 0.06 | 0 | 0 | Low | 17 12 | 12 | 17 | 0 | 0 | 0 | 0 | 0 | 0 |
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M4A1 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Emerald Company Carbine | The Emerald Company forms the bulk of Azurian military forces. They are trained to handle any situation, and prefer well-rounded weapons that are effective at all ranges. Even the standard-pattern carbine is often fitted with a Silencer for covert operations, as well as optional explosive rounds for when extra power is needed. | ?? | 2 | Primary Weapon | No | Explosive Burst | 10 | ?? | Medium Bullets | 0.25 | 1 | 0.5 | 9 | 0.05 | 15 | 12 | 0.02 | 0.3 | 10.5 | 15 | 1 | 10 | 365 | 35 | 1.2 | Auto | 1 | 0.06 | 5 | 0.06 | 0 | 0 | Low | 19 14 | 0 | 19 | 0 | 0 | 0 | 14 | 0 | 0 |
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M4A1 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | High Guard Carbine | The High Guard are posted on Apexion, tasked with protecting the Azurian dignitaries who reside there. Armed with highly accurate models of the traditional carbine enhanced with frost rounds, they are equipped to deal with any approaching aggressor. | ?? | 2.5 | Primary Weapon | No | Flash Freeze | 20 | Sprays target with freezing agent. | Medium Frost Rounds | 0.5 | 0.4 | 1.3 | 9 | 0.05 | 15 | 12 | 0.015 | 0.35 | 7.5 | 10 | 1.1 | 60 | 410 | 25 | 1 | Auto | 1 | 0.055 | 5 | 0.055 | 0 | 0 | Low | 20 15 | 15 | 20 | 0 | 0 | 0 | 0 | 0 | 0 |
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M4A1 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Alabaster Hellcarbine | The Alabaster Knights guard the marble capital of Azurma. Using more potent models of their brethren's carbines, they fire awe inspiring bursts of radiant energy, able to pierce armor with perfect accuracy. | ?? | 2.5 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium AP Energy Rounds | Medium AP Energy Rounds | 0.5 | 0.4 | 1.3 | 11 | 0.1 | 15 | 12 | 0.015 | 0.35 | 13.5 | 15 | 1 | 100 | 325 | 30 | 1 | Auto | 1 | 0.0666 | 5 | 0.0666 | 0 | 0 | Med | 21 10 | 0 | 21 | 0 | 0 | 0 | 0 | 10 | 0 |
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M4A1 | Assault Rifles | Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. | Forsaken Company Carbine | Corrupted within the Abyss, these weapons have sacrificed some of their effective range for the additional destructive power of a grenade launcher. Upgraded with the corrupted firing mechanisms of the Undead, they are best suited for energy rounds. | ?? | 2 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Medium Plasma Rounds | 0.01 | 0.5 | 1 | 9 | 0.05 | 15 | 12 | 0.02 | 0.3 | 10.5 | 15 | 1 | 10 | 365 | 35 | 1 | Auto | 1 | 0.06 | 5 | 0.06 | 0 | 0 | Low | 15 15 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 |
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AEK 919 | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Blackblade | Blackblades were once used exclusively by Dokkar assassins and have not been seen for ages. They are extremely silent and fire concentrated bursts of dark energy, able to inflict heavy critical damage on any unarmored mortal target. | ?? | 3 | Secondary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Bullets | Small Plasma Rounds | 0.25 | 0.25 | 1.75 | 10 | 0 | 13 | 10 | 0.025 | 0.3 | 10 | 10 | 1.6 | 0 | 695 | 20 | 0.8 | Burst | 1 | 0.045 | 3 | 0.25 | 0 | 0 | Med | 30 20 | 0 | 0 | 0 | 0 | 0 | 30 | 20 | 0 |
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AEK 919 | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Twilight Bladegun | The elegant weaponry of the Azurians is used only as an alternative to wielding the Stream. Bladeguns are nimble yet deadly submachine guns, able to cause severe damage if wielded with accuracy. | ?? | 2.5 | Secondary Weapon | Yes | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Large Radiant Rounds | 0.25 | 0.4 | 1.3 | 6 | 0 | 13 | 10 | 0.035 | 0.25 | 4 | 10 | 1.5 | 70 | 935 | 40 | 0.75 | Burst | 1 | 0.03 | 6 | 0.25 | 0 | 0 | Med | 15 20 | 0 | 15 | 0 | 0 | 0 | 20 | 0 | 0 |
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AEK 919 | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Senator's Bladegun | Bladeguns modified with Dokkar technology were traditionally carried by members of the Senate. These lightweight weapons are fitted with Ghost Drives, enhancing projectiles to strike through any defense. | ?? | 2 | Secondary Weapon | Yes | Ghost Shot | ?? | ?? | Small Acid Rounds | Small Acid Rounds | 0.75 | 1 | 0.5 | 6 | 0 | 13 | 10 | 0.035 | 0.25 | 4 | 10 | 1.5 | 100 | 300 | 40 | 0.8 | Burst | 1 | 0.03 | 4 | 0.2 | 0 | 0 | Med | 16 25 | 0 | 16 | 0 | 0 | 0 | 25 | 0 | 0 |
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AEK 919 | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Raven's Talons | The Ravens are a covert group of highly accomplished assassins who remain in Abyss stasis chambers until personally activated by their Queen. They traditionally use silenced submachine guns that can deal astonishing amounts of damage to outmaneuvered enemies. | ?? | 1.5 | Secondary Weapon | Yes | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Plasma Rounds | Small Plasma Rounds | 0.25 | 0.65 | 0.65 | 5 | 0 | 13 | 10 | 0.035 | 0.25 | 4 | 10 | 1.3 | 30 | 610 | 40 | 1.1 | Burst | 1 | 0.03 | 6 | 0.25 | 0 | 0 | Med | 14 14 | 0 | 14 | 0 | 0 | 0 | 14 | 0 | 0 |
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Vector | Compact Guns | Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. | Neophyte Inciter | The Inciter is a slightly larger submachine gun requiring two-handed operation, but is highly effective in other aspects. Wardens use silenced models to carry out strategic and swift strikes. | ?? | 1.5 | Primary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Medium Bullets | Medium Bullets | 0.25 | 0.65 | 0.65 | 6 | 0 | 14 | 10 | 0.035 | 0.25 | 3 | 10 | 1.4 | 0 | 405 | 30 | 1 | Auto | 1 | 0.0333 | 6 | 0.0333 | 0 | 0 | Low | 13 16 | 0 | 13 | 0 | 0 | 0 | 16 | 0 | 0 |
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Vector | Compact Guns | Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. | War Council Equalizer | Leading from the fore, the War Council set an example for their soldiers as they cut down enemies with ease. Utilizing borrowed Ghost Drive technology and tactical scopes, the Equalizer is a light yet very efficient weapon at most ranges. | ?? | 2.5 | Primary Weapon | No | Ghost Shot | ?? | ?? | Medium Plasma Rounds | Medium Plasma Rounds | 0.75 | 0.4 | 1.3 | 8 | 0 | 14 | 10 | 0.03 | 0.25 | 2 | 10 | 1.6 | 50 | 460 | 30 | 1.1 | Auto | 1 | 0.02 | 5 | 0.02 | 0 | 0 | Low | 19 19 | 0 | 19 | 0 | 0 | 0 | 19 | 0 | 0 |
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Vector | Compact Guns | Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. | Stream-Warden Inciter | Wardens who have proven themselves in battle will be granted access to finer parts of the Prime arsenal. They tend to favor fire power over mobility and use armor-piercing rounds to shred their foes. | ?? | 2 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium AP Rounds | Medium AP Rounds | 0.25 | 1 | 0.5 | 6 | 0.2 | 14 | 10 | 0.03 | 0.25 | 3 | 10 | 1.5 | 80 | 570 | 30 | 1 | Auto | 1 | 0.0333 | 6 | 0.0333 | 0 | 0 | Low | 13 18 | 0 | 13 | 0 | 0 | 0 | 18 | 0 | 0 |
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Vector | Compact Guns | Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. | Legion Manhunter | Lone Housecarls have been known to carry out missions of discretion for their Queen, using submachine guns designed for hunting down and crippling their mortal targets. | ?? | 1.5 | Primary Weapon | No | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Medium Plasma Rounds | 0.5 | 0.65 | 0.65 | 6 | 0 | 14 | 10 | 0.03 | 0.25 | 2 | 10 | 1.3 | 50 | 405 | 30 | 1.1 | Auto | 1 | 0.02 | 8 | 0.02 | 0 | 0 | Low | 13 13 | 0 | 13 | 0 | 0 | 0 | 13 | 0 | 0 |
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Vector | Compact Guns | Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. | Rogue Inciter | Scouts are soldiers and trained infiltrators. They favor weapons designed to enable additional maneuverability in combat, allowing the user to dash around their target even while attacking. | ?? | 0.5 | Primary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Medium Bullets | Medium Bullets | 0.25 | 0.35 | 0.35 | 7 | 0 | 14 | 10 | 0.035 | 0.25 | 3 | 10 | 1.2 | 0 | 205 | 30 | 1 | Auto | 1 | 0.0333 | 6 | 0.0333 | 0 | 0 | Low | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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KEDR | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Gatekeeper Subgun | Once they reach adulthood, the Azurians are presented with the choice to receive military training and serve as soldiers. One of the first things these soldiers master is the art of combat mobility: using light submachine guns loaded with radiant rounds, they are taught to outmaneuver their opponents to strike at their weak spots. | ?? | 2 | Secondary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Small Radiant Rounds | Small Radiant Rounds | 0.25 | 0.5 | 1 | 7 | 0 | 13 | 7 | 0.045 | 0.2 | 4 | 10 | 1.4 | 50 | 630 | 24 | 0.8 | Auto | 1 | 0.0675 | 5 | 0.0675 | 0 | 0 | Low | 17 13 | 0 | 17 | 0 | 0 | 0 | 13 | 0 | 0 |
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KEDR | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Escort Subguns | The Emerald Company escorts prefer to neutralize threats with weapons designed to disable opponents with non-lethal methods, by targeting limbs and hindering movement. | ?? | 1.5 | Secondary Weapon | Yes | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Small Bullets | 0.5 | 0.65 | 0.65 | 5 | 0 | 13 | 7 | 0.045 | 0.2 | 4 | 10 | 1.3 | 80 | 605 | 48 | 0.8 | Auto | 1 | 0.045 | 8 | 0.045 | 0 | 0 | Low | 16 14 | 0 | 16 | 0 | 0 | 0 | 14 | 0 | 0 |
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KEDR | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Commander's Subguns | The officers of the Azurian army are all competent Stream wielders, using their weapons only in the most dire of circumstances. These sidearms are fitted with silencers and Targeting Devices for aiming assistance and superior accuracy with their radiant energy rounds. | ?? | 2 | Secondary Weapon | Yes | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Radiant Rounds | Medium AP Energy Rounds | 0.25 | 0.5 | 1 | 6 | 0 | 13 | 7 | 0.045 | 0.2 | 4 | 10 | 1.4 | 20 | 715 | 48 | 1 | Auto | 1 | 0.045 | 8 | 0.045 | 0 | 0 | Low | 18 10 | 0 | 18 | 0 | 0 | 0 | 0 | 10 | 0 |
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Skorpion | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Wastelands Needler | The original pattern Needler was designed by Degonite hunters to endure punishing weather and rough handling. Crude and basic, they lack the finesse of other weapons, but they always work. There is no escape from these hunters and their hamstringing attacks. | ?? | 1 | Secondary Weapon | No | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Small Bullets | 0.5 | 0.5 | 0.5 | 7 | 0 | 13 | 8 | 0.035 | 0.25 | 4 | 10 | 1.1 | 20 | 265 | 18 | 0.7 | Auto | 1 | 0.0525 | 8 | 0.0525 | 0 | 0 | Low | 13 9 | 0 | 13 | 0 | 0 | 0 | 9 | 0 | 0 |
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Skorpion | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Polaris Needlers | The Degonite lack of fashion sense is especially apparent within the arctic clans, who wear unprepared pelts to fend off the cold. Instead their focus lies with survival. Using frost rounds combined with great combat maneuverability makes them nearly uncatchable by the ferocious predators of their homeworld. | ?? | 1.5 | Secondary Weapon | Yes | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Small Frost Rounds | Small Frost Rounds | 0.25 | 0.65 | 0.65 | 4 | 0.15 | 13 | 8 | 0.035 | 0.25 | 4 | 10 | 1.2 | 80 | 780 | 36 | 0.8 | Auto | 1 | 0.035 | 9 | 0.035 | 0 | 0 | Low | 17 10 | 0 | 17 | 0 | 0 | 0 | 10 | 0 | 0 |
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Skorpion | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Firesands Needlers | The burning deserts of Degon are home to some of the most vicious fauna in the Cosmos, hunted for their bones and teeth. Channeling the elements, desert clans use powerful incendiary rounds to target their prey. | ?? | 1 | Secondary Weapon | Yes | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Heat Rounds | Small Heat Rounds | 0.5 | 0.5 | 0.5 | 4 | 0 | 13 | 8 | 0.035 | 0.25 | 4 | 10 | 1.15 | 50 | 170 | 36 | 0.8 | Auto | 1 | 0.035 | 9 | 0.035 | 0 | 0 | Med | 15 10 | 0 | 15 | 0 | 0 | 0 | 10 | 0 | 0 |
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Skorpion | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Berserker's Glaives | The Bloodletters are fearless and deranged warriors, unleashed upon the enemy when their morale needs breaking. It is only fitting that they use weapons able to fire barrages of horrifying acid rounds as they overwhelm their foe. | ?? | 1.5 | Secondary Weapon | Yes | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Acid Rounds | Small Acid Rounds | 0.25 | 0.65 | 0.65 | 4 | 0 | 13 | 8 | 0.035 | 0.25 | 4 | 10 | 1.25 | 50 | 250 | 36 | 0.8 | Auto | 1 | 0.035 | 9 | 0.035 | 0 | 0 | Med | 15 15 | 0 | 15 | 0 | 0 | 0 | 15 | 0 | 0 |
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TKB SMG | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Archaic Shredder | The Shredder is of ancient human design and has been widely replaced with more efficient firearms. Some warriors still favor them for their massive ammo capacity and ability to unleash long suppressive barrages. | ?? | 0.5 | Secondary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Bullets | Small Bullets | 0.25 | 0.35 | 0.35 | 5 | 0 | 13 | 10 | 0.03 | 0.25 | 4 | 10 | 1 | 80 | 360 | 30 | 0.5 | Auto | 1 | 0.045 | 8 | 0.045 | 0 | 0 | Med | 10 6 | 6 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
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TKB SMG | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Hailstorm Shredder | Nomadic tundra dwellers use specialized ammunition crafted with materials harvested from beneath the rime, allowing them to suppress enemies with storms of frozen splinters. | ?? | 1 | Secondary Weapon | No | Hamstring | 10 | A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. | Small Frost Rounds | Small Frost Rounds | 0.5 | 0.5 | 0.5 | 3 | 0 | 13 | 10 | 0.04 | 0.2 | 3 | 10 | 1.15 | 0 | 600 | 50 | 0.65 | Auto | 1 | 0.02 | 10 | 0.02 | 0 | 0 | Med | 12 8 | 8 | 12 | 0 | 0 | 0 | 0 | 0 | 0 |
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TKB SMG | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Cobra Dancer's Shredders | Small hunter cadres traverse the jungle of Veridian, far above the ground. Using old weapons loaded with acid rounds that allow them to wear down the armor of their opponents, they have sacrificed reload time for larger ammo capacity and mobility. | ?? | 1.5 | Secondary Weapon | Yes | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Small Acid Rounds | Small Acid Rounds | 0.25 | 0.65 | 0.65 | 4 | 0 | 13 | 10 | 0.03 | 0.25 | 4 | 10 | 1.15 | 30 | 225 | 60 | 1 | Auto | 1 | 0.03 | 12 | 0.03 | 0 | 0 | Med | 13 12 | 12 | 13 | 0 | 0 | 0 | 0 | 0 | 0 |
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Shipka | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Common Shiv | On Beagor, all citizens carry firearms, regardless of age, stature, or status. What qualifies as a light submachine gun by Kron standards is heavy in the hands of lesser races and can as a rule be toggled to fire explosive rounds. | ?? | 1 | Secondary Weapon | No | Explosive Burst | 10 | ?? | Small Bullets | 0.5 | 0.5 | 0.5 | 4 | 0 | 13 | 8 | 0.025 | 0.3 | 3 | 10 | 1.25 | 80 | 470 | 21 | 1 | Auto | 1 | 0.025 | 7 | 0.025 | 0 | 0 | Med | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 |
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Shipka | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Volcanic Raider Shivs | At the bottom of Beagor's volcanoes live giant lavawyrms, hunted by the Kron for fame and glory. Weapons are made in the wyrms' likeness, fitted with flamethrowers and incendiary rounds to set targets on fire. | ?? | 1.5 | Secondary Weapon | Yes | Flame Thrower | ?? | ?? | Small Heat Rounds | 0.75 | 0.65 | 0.65 | 4 | 0 | 13 | 8 | 0.025 | 0.3 | 3 | 10 | 1.35 | 50 | 300 | 42 | 1 | Auto | 1 | 0.025 | 7 | 0.025 | 0 | 0 | Med | 14 8 | 8 | 14 | 0 | 0 | 0 | 0 | 0 | 0 |
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Shipka | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Kraln Chieftain's Shivs | On Beagor, strength is valued over all else. Chieftains are hulking creatures, larger and stronger than their brethren. Favoring armor-piercing and explosive rounds, they use advanced weaponry to defend their position, challenged from within and without. | ?? | 2 | Secondary Weapon | Yes | Explosive Burst | 10 | ?? | Small AP Rounds | 0.5 | 1 | 0.5 | 8 | 0 | 13 | 8 | 0.025 | 0.3 | 3 | 10 | 1.45 | 30 | 530 | 42 | 0.7 | Auto | 1 | 0.025 | 7 | 0.025 | 0 | 0 | Med | 16 12 | 12 | 16 | 0 | 0 | 0 | 0 | 0 | 0 |
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M1014 | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Escort Protector | The hallmark weapons of the Azurian armored escorts are the custom-made Protectors. Made to tackle heavy infantry, they use armor-piercing shrapnel to shred foes and Guardbreaker shots to disable shields. | ?? | 2 | Secondary Weapon | No | Guard Breaker | ?? | ?? | Small AP Rounds | 0.5 | 1 | 0.5 | 5.5 | 0.2 | 11 | 4 | 0.05 | 0.1 | 8.25 | 5 | 1 | 70 | 165 | 5 | 0.7 | Single | 10 | 0.15 | 2 | 0.45 | 0 | 0 | Med | 18 12 | 18 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | |||
M1014 | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Emerald Company Protector | The Emerald Company deploys strike troops with these semi-Auto shotguns to break the line of enemy forces. Well-rounded with a good rate of fire, these weapons are designed to destroy targets in close encounters with fierce barrages. | ?? | 1.5 | Secondary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Bullets | Small Bullets | 0.5 | 0.65 | 0.65 | 6 | 0 | 11 | 4 | 0.05 | 0.1 | 9 | 4 | 1 | 40 | 105 | 5 | 0.75 | Single | 10 | 0.09 | 2 | 0.45 | 0 | 0 | Med | 11 19 | 19 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | ||
M1014 | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Imperial Cleaver | The ruling caste of Kron society is guarded by ruthless and unforgiving warriors. They carry brutish semi-Auto shotguns with unusually powerful shots. Fitted with explosive shots, they display a truly terrifying talent for destruction. | ?? | 1.5 | Secondary Weapon | No | Explosive Burst | 10 | ?? | Medium Bullets | 0.5 | 0.65 | 0.65 | 11 | 0 | 11 | 4 | 0.03 | 0.3 | 9.75 | 10 | 1 | 60 | 115 | 6 | 0.75 | Single | 5 | 0.1 | 2 | 0.5 | 0 | 0 | Med | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
M1014 | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Volcanic Cleaver | The Kron favor close-range weaponry, preferably powerful enough to tear their enemies limb from limb. Certain Cleavers are modified to enable all rounds in the chamber to be fired simultaneously. Paired with incendiary shells, this infernal volley is sure to make quick work of any opponent. | ?? | 2 | Secondary Weapon | No | Scatter Shot | 15 | ?? | Small Heat Rounds | Small Heat Rounds | 0.45 | 0.5 | 1 | 9 | 0 | 11 | 4 | 0.03 | 0.3 | 10.5 | 12 | 1 | 100 | 120 | 6 | 0.7 | Single | 5 | 0.1 | 2 | 0.5 | 0 | 0 | Med | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
M1014 | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Legion Holmeguard Shotgun | Soldiers of the Holmeguard take pride in being the Abyss's first and last line of defense. Using staggering barrages of nitro splinters, they cripple any advancing foe, and fitted bayonets make quick work of anyone who gets close. | ?? | 1 | Secondary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Frost Rounds | Small Frost Rounds | 0.25 | 0.5 | 0.5 | 6 | 0 | 11 | 4 | 0.05 | 0.1 | 8.25 | 4 | 1 | 70 | 60 | 6 | 0.9 | Single | 10 | 0.15 | 2 | 0.45 | 0 | 0 | Med | 9 14 | 14 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | ||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Warden Shockgun | The Wardens use unadorned models of this magnificent piece of Prime weaponry to great effect. The shockgun is effective at close range and handles decently at medium ranges. | ?? | 2 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Bullets | Small AP Rounds | 0.5 | 1 | 0.5 | 6 | 0.15 | 11 | 5 | 0.04 | 0.2 | 7.5 | 3 | 1 | 50 | 190 | 12 | 0.9 | Auto | 6 | 0.1 | 3 | 0.2 | 0 | 0 | High | 10 16 | 16 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | ||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Black Circle Shockgun | Black Circle operatives are highly skilled in urban and counter-insurgency warfare. They have used modified models of the Auto shotgun against invading Ravager forces with great success. Utilizing acid rounds, they were able to shred though the heavily armored opposition and rout the enemy. | ?? | 2.5 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Acid Rounds | Small Acid Rounds | 0.5 | 1.3 | 0.4 | 5.5 | 0.1 | 11 | 5 | 0.04 | 0.2 | 7.5 | 4 | 1 | 70 | 90 | 12 | 0.75 | Auto | 6 | 0.1 | 3 | 0.2 | 0 | 0 | High | 11 17 | 17 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | ||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Council Crusher | The War Council armed themselves with the finest weapons of the Prime arsenal. Their Crushers were crafted during the war with the Azurians and specifically designed with the enemy in mind. Firing astonishing volleys of radiant energy, these weapons were attuned to destroy foes in an instant. | ?? | 3 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small AP Rounds | ap_energy_round_small | 0.75 | 1.75 | 0.25 | 9 | 0.2 | 11 | 5 | 0.04 | 0.2 | 10 | 6 | 1 | 80 | 295 | 15 | 0.9 | Burst | 4 | 0.0666 | 3 | 0.25 | 0 | 0 | High | 21 15 | 21 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | ||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Orin's Crusher | Wielded by Orin, this was more akin to an extension of his body than a weapon. Forged by the Dokkar, it was gifted to the Prime champion in a celebration of his accomplishments. It is powerful enough to deal with any foe, regardless of how well-armored they might be. | ?? | 3 | Primary Weapon | No | Ghost Shot | ?? | ?? | radiant_round_Medium | radiant_round_Medium | 0.75 | 0.25 | 1.75 | 12 | 0.3 | 11 | 5 | 0.03 | 0.25 | 15 | 8 | 1.1 | 100 | 220 | 15 | 0.9 | Burst | 4 | 0.0666 | 3 | 0.25 | 0 | 0 | High | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Legion Auto-Shotgun | Few creatures in the Cosmos can stand toe-to-toe with a Housecarl and live to tell the tale. Using the twisted weapons of the Abyss, they can take on the most terrifying foes. With corrosive acids and energy rounds they made quick work of the ancient frostwyrms of Arden. | ?? | 1.5 | Primary Weapon | No | Acid Spray | 35 | Sprays target with acid. | Small Plasma Rounds | 0.75 | 0.65 | 0.65 | 6 | 0.1 | 11 | 5 | 0.04 | 0.2 | 7.5 | 4 | 1 | 50 | 135 | 12 | 0.9 | Auto | 6 | 0.2 | 3 | 0.2 | 0 | 0 | High | 8 14 | 14 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | |||
AA12 | Auto-Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. | Militia Scattergun | Mercenaries will take any job, as long as the pay is good enough. Preferring to get close and personal with their foes, they use Auto shotguns to stagger and disrupt their opponents. | ?? | 0.5 | Primary Weapon | No | Scatter Shot | 15 | ?? | Small Bullets | Small Bullets | 0.5 | 0.35 | 0.35 | 6 | 0.1 | 11 | 5 | 0.04 | 0.2 | 6 | 3 | 1 | 30 | 100 | 10 | 0.6 | Auto | 5 | 0.2 | 2 | 0.2 | 0 | 0 | High | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Remington | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Veridian Shotgun | Pump action shotguns are standard issue among the primitive human military forces. These weapons are able to deal massive stability damage at close range, especially when using the scatter shot mechanism to empty the chamber. As a trade-off, these ancient weapons take a long time to reload. | ?? | 0.5 | Secondary Weapon | No | Scatter Shot | 15 | ?? | Small Bullets | Small Bullets | 0.5 | 0.35 | 0.35 | 9 | 0 | 11 | 4 | 0.05 | 0.15 | 9.5 | 5 | 1 | 50 | 50 | 6 | 0.65 | Single | 8 | 0.1 | 1 | 0.7 | 0 | 0.1 | Med | 8 14 | 14 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Remington | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Thunderguard Shotgun | The frost ammunition of the Human elite were a gift from the Azurians, and is revered for its apparent magical nature. These frost shells are ideal for slowing and knocking down opponents. | ?? | 1.5 | Secondary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Frost Rounds | Small Frost Rounds | 0.5 | 0.65 | 0.65 | 12 | 0 | 11 | 4 | 0.045 | 0.15 | 10.5 | 6 | 1.1 | 40 | 65 | 6 | 0.6 | Single | 8 | 0.1 | 1 | 0.7 | 0 | 0.1 | High | 10 15 | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Remington | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Imperial Manstopper | Heavy duty Kron shotguns favor power in each single shot, rather than being able to fire in quick succession. Loaded with searing rounds, these weapons have enough power to topple giants. | ?? | 2 | Secondary Weapon | No | Guard Breaker | ?? | ?? | Small Heat Rounds | 0.5 | 0.5 | 1 | 15 | 0.1 | 11 | 4 | 0.035 | 0.3 | 22.5 | 15 | 1 | 100 | 110 | 4 | 0.65 | Single | 4 | 0.1 | 1 | 0.8 | 0 | 0.1 | High | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Remington | Shotguns | Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. | Raider's Manstopper | Modified models of the hard-hitting Manstopper use armor-piercing shells, which in combination with precision attacks makes them silent yet highly effective against most targets. If used correctly, these weapons are extremely lethal, and are used to pierce the thick hides of Beagor lavawyrms. | ?? | 1.5 | Secondary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Medium AP Rounds | Medium AP Rounds | 1 | 0.65 | 0.65 | 22 | 0.2 | 11 | 4 | 0.035 | 0.3 | 20 | 13 | 1.15 | 70 | 70 | 4 | 1 | Single | 4 | 0.1 | 1 | 0.8 | 0 | 0.1 | High | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Stream-Warden Javelin | Human seers who ascend to become Wardens use their ability to see through the Stream to become excellent snipers. The Javelin is a radiant-energy-based marksman's rifle, fitted with a red dot sight to remain deadly in close quarters. | ?? | 2.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Radiant Rounds | 1.5 | 0.4 | 1.3 | 100 | 0.2 | 25 | 18 | 0.0125 | 0.4 | 85 | 70 | 1.5 | 70 | 30 | 5 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 14 21 | 0 | 14 | 0 | 0 | 0 | 21 | 0 | 0 | |||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Wyrmhunter Sharprifle | Some of the wyrms of Degon are too large and vicious to confront head on and must be taken down with precision rifles from a distance. Hunters use armor-piercing ammunition to snipe vital organs protected by hardened scales. | ?? | 1.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large AP Rounds | Large AP Rounds | 1.5 | 0.65 | 0.65 | 90 | 0.2 | 25 | 18 | 0.015 | 0.35 | 80 | 65 | 1.6 | 10 | 20 | 5 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 13 15 | 0 | 13 | 0 | 0 | 0 | 15 | 0 | 0 | ||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Great-Predator Sharprifle | Grizzled Degonite big game hunters use customized sharprifles with corrosive rounds and effective silencers to take out the most dangerous prey without attracting the attention of beasts lurking nearby. | ?? | 2 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Acid Rounds | Large Acid Rounds | 1.5 | 1 | 0.5 | 110 | 0.2 | 25 | 18 | 0.0125 | 0.4 | 95 | 75 | 1.5 | 100 | 20 | 3 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 12 19 | 0 | 12 | 0 | 0 | 0 | 19 | 0 | 0 | ||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Frostguard Sharprifle | Before their relationship deteriorated, the Azurians taught the Degonites to harness the elements of their harsh homeworld to create weapons of great power. | ?? | 1.5 | Primary Weapon | No | Flash Freeze | 20 | Sprays target with freezing agent. | Large Frost Rounds | 0.5 | 0.65 | 0.65 | 84 | 0.2 | 25 | 18 | 0.015 | 0.35 | 80 | 65 | 1.6 | 10 | 20 | 5 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 11 16 | 0 | 11 | 0 | 0 | 0 | 16 | 0 | 0 | |||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Legion Sniper Rifle | The rifles used by the 25th Legion are highly customizable, to accommodate their users' varying statures and compositions. Standard sniper rifles use energy rounds and are accurate at long distances. Often fitted with silencers, these weapons are used by the Undead to strike without warning. | ?? | 1.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Plasma Rounds | Large Plasma Rounds | 1.5 | 0.65 | 0.65 | 110 | 0.2 | 25 | 18 | 0.0125 | 0.4 | 95 | 75 | 1.5 | 100 | 15 | 3 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 15 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | ||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Seer's Spear | It is said that Naro never missed a shot. With his Dokkar-forged marksman rifle he slayed some of the most legendary creatures in the Cosmos. The fitted Ghost Drive grants long-range precision attacks the ability to pierce through any defenses. | ?? | 3 | Primary Weapon | No | Ghost Shot | ?? | ?? | Large AP Rounds | 0.75 | 1.75 | 0.25 | 150 | 0.2 | 25 | 18 | 0.0125 | 0.4 | 95 | 75 | 1.5 | 100 | 25 | 3 | 1.05 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0 | Med | 30 20 | 0 | 0 | 0 | 0 | 0 | 30 | 20 | 0 | |||
Kimber SOC Tactical | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Long Rifle | Marksmen are artists, and the rifle their brush. Slow-firing but greatly accurate, these weapons are best suited for aimed critical shots. | ?? | 0.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Bullets | Large Bullets | 1.5 | 0.35 | 0.35 | 65 | 0.1 | 25 | 18 | 0.0125 | 0.4 | 75 | 70 | 1.3 | 70 | 15 | 5 | 0.9 | Single | 1 | 0.15 | 1 | 1.2 | 0 | 0 | Med | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Walther WA 2000 | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Emerald Monitor-Gun | Emerald Company scouts know the forests and pathways of Azurma like no one else. They use marksman rifles with unusually high rates of fire and armor-piercing rounds to take out heavily-armored foes. | ?? | 2 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Large Bullets | 0.5 | 1 | 0.5 | 133 | 0.15 | 27 | 20 | 0.015 | 0.35 | 60 | 50 | 1.4 | 50 | 20 | 4 | 0.9 | Single | 1 | 0.15 | 2 | 1.1 | 0 | 0 | Med | 13 20 | 0 | 13 | 0 | 0 | 0 | 20 | 0 | 0 | |||
Walther WA 2000 | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Separatist's Monitor-Gun | Splinter factions of Azurian traditionalists have entrenched themselves within fortresses on Azurma, preparing for their rebellion. By blasting the loyalists with scorching fire, they keep the government forces from getting close enough to breach the fortified walls. | ?? | 1.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Heat Rounds | Large Heat Rounds | 1.5 | 0.65 | 0.65 | 123 | 0.15 | 27 | 20 | 0.015 | 0.35 | 55 | 45 | 1.3 | 10 | 15 | 5 | 0.9 | Single | 1 | 0.15 | 2 | 1 | 0 | 0 | Med | 11 17 | 0 | 11 | 0 | 0 | 0 | 17 | 0 | 0 | ||
Walther WA 2000 | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Silver Spear | The Fain have no natural predators on their homeworld, so whatever weapons they craft are used purely for sport. The Silver Spear is one of their sophisticated original patterns, one that few can master. The energy imbued bullets shred through anyone not heavily-armored. | ?? | 3 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Radiant Rounds | 1.5 | 0.25 | 1.75 | 280 | 0.15 | 27 | 20 | 0.015 | 0.35 | 65 | 55 | 1.3 | 100 | 20 | 4 | 1 | Single | 1 | 0.15 | 2 | 1.1 | 0 | 0 | Med | 25 40 | 0 | 25 | 0 | 0 | 0 | 40 | 0 | 0 | |||
Dragunov | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Ashborn Longgun | The Ashborne are favored by the Prime, with an unusually high percentage of ascensions. Their marksman rifles sacrifice accuracy for high power and rate of fire, enabling the undetected destruction of their enemies. | ?? | 1 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Bullets | Large Bullets | 1.5 | 0.5 | 0.5 | 149 | 0.25 | 22 | 22 | 0.0125 | 0.35 | 70 | 60 | 1.5 | 0 | 10 | 3 | 0.8 | Single | 1 | 0.15 | 1 | 1.2 | 0 | 0.1 | High | 10 6 | 10 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | ||
Dragunov | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Thunderguard Longgun | Once the Humans discovered automated firearms, the casualties of war grew exponentially. The Thunderguard utilize a unique design of longgun that allows for accurate double shots, complemented by an extra-large drum magazine. | ?? | 1.5 | Primary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Large Bullets | Large Bullets | 1.5 | 0.65 | 0.65 | 175 | 0.25 | 22 | 22 | 0.01 | 0.4 | 85 | 35 | 1.4 | 40 | 5 | 3 | 0.7 | Single | 1 | 0.05 | 1 | 1.3 | 0 | 0.1 | High | 13 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | ||
Dragunov | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Pyre Executor | Directly governed by the ruling caste of Beagor, the Twelfth Pyre carries out sensitive covert missions. The Executor patterns all share long-range stopping power, yet the Pyre favor incendiary rounds to better deal with their Degonite adversaries. | ?? | 2 | Primary Weapon | No | Flame Thrower | ?? | ?? | Large Heat Rounds | 0.5 | 0.5 | 1 | 228 | 0.25 | 22 | 22 | 0.01 | 0.4 | 100 | 90 | 1.4 | 100 | 10 | 2 | 0.7 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0.1 | High | 11 20 | 11 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | |||
Dragunov | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Imperial Executor | Kron outriders straddle giant beasts and patrol the outer limits of their settlements. They carry extremely powerful marksman rifles able to fire explosive shells from long range. | ?? | 1.5 | Primary Weapon | No | Explosive Burst | 10 | ?? | Large Bullets | 0.5 | 0.65 | 0.65 | 210 | 0.25 | 22 | 22 | 0.01 | 0.4 | 100 | 90 | 1.4 | 100 | 10 | 2 | 0.7 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0.1 | High | 11 16 | 11 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | |||
Dragunov | Sniper Rifles | Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. | Legion Longgun | Although not very often, the 17th Legion does deploy snipers to protect their trenches and embattlements. Modified longguns are able to fire energy shots at long range, yet lethal precision has been sacrificed for the ability to fit grenade launchers onto the guns. | ?? | 1 | Primary Weapon | No | Grenade Launcher | 40 | Fires explosive grenades. | Large Plasma Rounds | 0.01 | 0.5 | 0.5 | 184 | 0.25 | 22 | 22 | 0.01 | 0.4 | 100 | 90 | 1.4 | 100 | 10 | 2 | 1 | Single | 1 | 0.15 | 1 | 1.3 | 0 | 0.1 | High | 9 12 | 9 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | |||
Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Prison Guard Pistol | Used to detain unruly prisoners, this gun uses nitro charges to halt and incapacitate its target. | ?? | 0.5 | Secondary Weapon | No | Flash Freeze | 20 | Sprays target with freezing agent. | Small Bullets | 0.5 | 0.35 | 0.35 | 11 | 0 | 16 | 12 | 0.03 | 0.3 | 10 | 20 | 1.1 | 20 | 170 | 12 | 1 | Burst | 1 | 0.1 | 2 | 0.35 | 0 | 0 | Low | n/a | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Emerald Company Stinger | The standard issue sidearms of the Emerald Company have good rates of fire and offer superb mobility. They serve as backup weapons able to deal with more heavily armored opponents. | ?? | 1.5 | Secondary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | ap_energy_round_small | ap_energy_round_small | 0.25 | 0.65 | 0.65 | 14 | 0 | 16 | 12 | 0.03 | 0.3 | 18 | 20 | 1.2 | 50 | 225 | 12 | 1 | Burst | 1 | 0.1 | 2 | 0.35 | 0 | 0 | Low | 8 13 | 0 | 8 | 0 | 0 | 0 | 13 | 0 | 0 | ||
Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Gatekeeper Stingers | Azurian gatekeepers are tasked with guarding entrances to the void. Using custom Stingers fitted with silencers, they fire high-precision radiant shots especially effective against unarmored creatures of the dark. | ?? | 2 | Secondary Weapon | Yes | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Small Radiant Rounds | Small Radiant Rounds | 0.75 | 0.5 | 1 | 10 | 0 | 16 | 12 | 0.025 | 0.25 | 15 | 20 | 1.1 | 10 | 435 | 24 | 1 | Burst | 1 | 0.0667 | 4 | 0.35 | 0 | 0 | Low | 11 16 | 0 | 11 | 0 | 0 | 0 | 16 | 0 | 0 | ||
Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Ranger's Pistol | Degonite rangers carry an abundance of weapons in the field, for harsh conditions commonly cause them to jam or break down. Modified with scopes for increased range and accuracy, even their sidearms are designed for precision shots. | ?? | 1.5 | Secondary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | Small Bullets | Small Bullets | 0.75 | 0.8 | 0 | 13 | 0 | 16 | 12 | 0.03 | 0.3 | 18 | 20 | 1.4 | 100 | 240 | 12 | 1 | Burst | 1 | 0.12 | 2 | 0.35 | 0 | 0 | Low | 8 10 | 0 | 8 | 0 | 0 | 0 | 10 | 0 | 0 | ||
Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Polaris Clan Pistols | Some Degonites chose to forego the relative safety within city walls and live their lives in remote and inhospitable areas of their homeworld. They learn to bend the elements to their will and design weapons harnessing the power of nature. | ?? | 1 | Secondary Weapon | Yes | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Small Frost Rounds | Small Frost Rounds | 0.25 | 0.5 | 0.5 | 9 | 0 | 16 | 12 | 0.025 | 0.25 | 15 | 20 | 1.1 | 10 | 195 | 24 | 1 | Burst | 1 | 0.0667 | 4 | 0.35 | 0 | 0 | Low | 9 9 | 0 | 9 | 0 | 0 | 0 | 9 | 0 | 0 | ||
Beretta 9mm | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Legion Side Arm | The minimum requirement for a soldier in the Undead army is to be able to pull the trigger of a handgun; any creature less capable will be recycled and remade. The standard issue sidearm is a reliable weapon, with high accuracy, mobility, and reload speed. | ?? | 0.5 | Secondary Weapon | No | Energy Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Small Plasma Rounds | 0.5 | 0.35 | 0.35 | 12 | 0 | 16 | 12 | 0.03 | 0.3 | 18 | 20 | 1.2 | 50 | 155 | 12 | 0.9 | Burst | 1 | 0.1 | 2 | 0.35 | 0 | 0 | Low | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Phoenix Revolver | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Thunderguard Enforcer | Humans have learned to modify and renew old technologies, to create effective weapons derived from arcane designs. The Enforcer is a powerful yet light handgun. Infamous for its low rate of fire, it compensates with potent armor-piercing rounds and high accuracy. | ?? | 1.5 | Secondary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium AP Rounds | Medium AP Rounds | 0.5 | 0.8 | 0 | 20 | 0.2 | 17 | 13 | 0.02 | 0.35 | 40 | 40 | 1.2 | 30 | 160 | 6 | 0.9 | Single | 1 | 0.15 | 1 | 0.55 | 0 | 0 | Med | 11 15 | 11 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | ||
Phoenix Revolver | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Pilgrim's Enforcer | Unarmed devotees make easy prey as they embark on pilgrimages across Veridian, so veteran pilgrims have learned to arm themselves. Favoring pistols, they use incendiary rounds to set targets ablaze with ease, regardless of the low rate of fire. | ?? | 1 | Secondary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Medium Heat Rounds | Medium Heat Rounds | 0.25 | 0.5 | 0.5 | 18 | 0.15 | 17 | 13 | 0.03 | 0.3 | 35 | 30 | 1.2 | 30 | 80 | 6 | 0.6 | Single | 1 | 0.15 | 2 | 0.65 | 0 | 0 | Med | 10 11 | 10 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | ||
Phoenix Revolver | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Cloud Dancer's Enforcers | The Cloud Dancers incorporate dual handguns into their choreographed dances of death. Using corrosive rounds and fitted bayonets, they unleash a flurry of acid and cuts upon their enemies. | ?? | 1 | Secondary Weapon | Yes | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Medium Acid Rounds | Medium Acid Rounds | 0.5 | 0.5 | 0.5 | 15 | 0.2 | 17 | 13 | 0.03 | 0.3 | 32 | 30 | 1.2 | 100 | 75 | 12 | 0.8 | Burst | 1 | 0.1 | 2 | 0.65 | 0 | 0 | High | 9 14 | 9 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | ||
Phoenix Revolver | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Lost Vengecaster | Dokkar artisans created the most beautiful and lethal weapons in the Cosmos. Although not as refined as later patterns, the Vengecaster comes fitted with a scope, silencer, and Ghost Drive. This allows it to instantly vaporize targets despite its diminutive size. | ?? | 2.5 | Secondary Weapon | No | Ghost Shot | ?? | ?? | Medium Plasma Rounds | Medium Plasma Rounds | 0.75 | 0.4 | 1.3 | 31 | 0.2 | 17 | 13 | 0.02 | 0.4 | 38 | 30 | 1.3 | 70 | 185 | 6 | 0.6 | Single | 1 | 0.15 | 1 | 0.6 | 0 | 0 | Med | 17 9 | 0 | 0 | 0 | 0 | 0 | 17 | 9 | 0 | ||
Desert Eagle | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Imperial Ballistas | Kron handguns have more power than many of the other races' heavy weapons. Withstanding their recoil effectively takes an incredible amount of strength. | ?? | 2 | Secondary Weapon | Yes | Explosive Burst | 10 | ?? | Large Bullets | 0.5 | 1 | 0.5 | 32 | 0.15 | 18 | 14 | 0.025 | 0.4 | 50 | 40 | 1 | 50 | 130 | 16 | 0.8 | Burst | 1 | 0.12 | 2 | 0.5 | 0 | 0 | High | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Desert Eagle | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Volcanic Ballista | Glands of lavawyrms are harvested and refined to create the signature fiery ammunition of the Kron. Certain handguns are customized to unleash barrages of incendiary rounds, setting unprotected targets ablaze. | ?? | 1.5 | Secondary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Large Heat Rounds | Large Heat Rounds | 0.5 | 0.9 | 0.5 | 22 | 0.15 | 18 | 14 | 0.035 | 0.35 | 35 | 35 | 1 | 10 | 110 | 8 | 0.7 | Single | 1 | 0.15 | 1 | 0.45 | 0 | 0 | High | 14 10 | 14 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | ||
Desert Eagle | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Hunter's Ballista | The preferred sidearm of the most renowned warrior in the Cosmos was crafted by the finest gunsmiths on Apexion. Sacrificing accuracy for the ability to fire radiant and armor-piercing rounds, this weapon can unleash a powerful blast able to destroy multiple enemies at once. | ?? | 3 | Secondary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Acid Rounds | Large Acid Rounds | 0.5 | 1.75 | 0.25 | 40 | 0.15 | 18 | 14 | 0.025 | 0.4 | 60 | 50 | 1 | 100 | 145 | 6 | 0.6 | Single | 1 | 0.2 | 1 | 0.45 | 0 | 0 | High | 25 11 | 25 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | ||
Desert Eagle | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Holmeguard Ballistas | The 1st Legion has learned to operate in the harsh climate on Arden and use it to their enemies' disadvantage. Loading their handguns with frost rounds, they are able to freeze and shatter any aggressor. | ?? | 2 | Secondary Weapon | Yes | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Plasma Rounds | Large Plasma Rounds | 0.5 | 0.5 | 1 | 32 | 0.15 | 18 | 14 | 0.025 | 0.4 | 50 | 40 | 1 | 50 | 90 | 16 | 0.8 | Burst | 1 | 0.12 | 2 | 0.5 | 0 | 0 | High | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Grenade Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Throne-Watcher Wrathcaster | From the trenches below the mountains of Apexion, the Wardens use artillery to whittle down approaching foes. The Wrathcaster is an advanced single-fire grenade launcher with very high damage. It has the option to toggle armor-piercing grenades that shred enemy armor. | ?? | 2 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Standard Energy Grenade | 0.5 | 0.5 | 1 | 40 | 0.3 | 100 | 25 | 0.25 | 0.25 | 150 | 125 | 1 | 70 | 25 | 1 | 0.7 | Single | 3 | 0.15 | 3 | 0.15 | 0 | 0 | Low | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Grenade Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Legion Hellcaster | Grenade launchers are common within the legions of the Undead. Using energy to vaporize groups of targets instantly, these launchers have the ability to fire power bursts of super-charged grenades. | ?? | 1.5 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Standard Energy Grenade | 0.75 | 0.65 | 0.45 | 45 | 0.15 | 100 | 25 | 0.25 | 0.25 | 150 | 125 | 1 | 40 | 15 | 1 | 0.75 | Single | 3 | 0.15 | 3 | 0.15 | 0 | 0 | Med | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Grenade Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | War Council Frostcaster | The Prime utilize frost grenades as a way to quickly incapacitate valuable or dangerous targets on the field of battle. The Frostcaster used by the War Council can deal massive frost damage with its powerful grenades. | ?? | 2.5 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Standard Frost Grenade | 0.75 | 0.4 | 1.3 | 50 | 0.3 | 100 | 25 | 0.25 | 0.25 | 150 | 125 | 1 | 100 | 25 | 1 | 0.65 | Single | 3 | 0.15 | 3 | 0.15 | 0 | 0 | Low | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Grenade Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Endbringer | The Endbringer epitomizes the Dokkar's talent for destruction. It fires a volley of several powerful grenades, dealing energy damage in a massive area of effect. The weapon is designed to enable great maneuverability after firing, to avoid any collateral damage. | ?? | 3 | Primary Weapon | No | Dash Attack | 10 | Fires a strong burst while dashing away from the target. | Standard Energy Grenade | 0.25 | 0.25 | 1.75 | 55 | 0.35 | 100 | 25 | 0.25 | 0.25 | 150 | 125 | 1 | 10 | 15 | 1 | 0.75 | Single | 4 | 0.15 | 3 | 0.15 | 0 | 0 | Med | 36 14 | 36 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | |||
EX 41 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Veridian Demolisher | Standard-issue Veridian grenade launchers are unsophisticated delivery systems for unstable explosives. Basic single-fire mechanisms make the weapon reliable, but not the most powerful. | ?? | 1 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Dynamic Grenade | 0.5 | 0.5 | 0.5 | 75 | 0.2 | 100 | 25 | 0.25 | 0.25 | 160 | 135 | 1 | 60 | 20 | 1 | 0.75 | Single | 1 | 0.15 | 1 | 0.5 | 0 | 0 | Med | 11 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
EX 41 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Ashborn Demolisher | The Ashborne have adopted fighting techniques from other Human tribes. Modified grenade launchers fire acidic grenades, a technology stolen from the jungle warriors of Veridian. | ?? | 1.5 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Dynamic Acid Grenade | 0.5 | 0.3 | 0.8 | 75 | 0.2 | 100 | 25 | 0.25 | 0.25 | 160 | 135 | 1 | 60 | 25 | 1 | 0.75 | Single | 1 | 0.15 | 1 | 0.5 | 0 | 0 | Med | 14 | 14 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | |||
EX 41 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Wyrmhunter Demolisher | The hunters of Degon use frost grenades to harry their prey before going in for the kill. They favor grenade launchers customized for long-range efficiency to deliver the debilitating charges. | ?? | 1.5 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Dynamic Frost Grenade | 0.5 | 0.75 | 0.75 | 100 | 0.2 | 100 | 25 | 0.25 | 0.25 | 160 | 135 | 1 | 60 | 20 | 1 | 0.75 | Single | 1 | 0.15 | 1 | 0.5 | 0 | 0 | Med | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
EX 41 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Imperial Grenade Launcher | The Kron have a penchant for combining multiple weapons into one to ensure maximum efficiency in any given situation. This modified model of the Veridian pattern grenade launcher comes with increased damage and a fitted flame thrower. | ?? | 1.5 | Primary Weapon | No | Flame Thrower | ?? | ?? | Dynamic Grenade | 0.75 | 0.95 | 0 | 85 | 0.25 | 100 | 25 | 0.25 | 0.25 | 160 | 135 | 1 | 60 | 20 | 3 | 0.75 | Single | 1 | 0.15 | 1 | 0.5 | 0 | 0 | Med | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
EX 41 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Legion Grenade Launcher | The Undead legions scavenge battlefields, modify weapons they find, and use them to defeat the enemies of the Abyss. Standard-issue grenade launchers fire explosive energy charges. | ?? | 1 | Primary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Dynamic Energy Grenade | 0.5 | 0.5 | 0.5 | 70 | 0.25 | 100 | 25 | 0.25 | 0.25 | 160 | 135 | 1 | 60 | 20 | 3 | 0.75 | Single | 1 | 0.15 | 1 | 0.5 | 0 | 0 | Med | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
MGL Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Thunderguard Warhammer | The Thunderguard are one of the most devout human tribes, mimicking the warfare of the gods to their best ability. Their Warhammer pattern grenade launchers are tools of sheer destruction. They can be loaded with several acidic grenades at once and fired semi-Autoally. | ?? | 2.5 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Standard Acid Grenade | 0.25 | 1.3 | 0.4 | 105 | 0.15 | 100 | 25 | 0.25 | 0.25 | 130 | 105 | 1 | 60 | 25 | 6 | 0.4 | Burst | 1 | 0.4 | 2 | 0.6 | 0 | 0 | Low | 15 21 | 21 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | |||
MGL Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Neophyte Nighthammer | Wardens are forged into great soldiers in the crucible of war. Using a uniquely customized grenade launcher, they are taught to silently dispatch masses of enemy forces before they themselves are discovered. | ?? | 2.5 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Standard Grenade | 1 | 1.3 | 0.4 | 135 | 0.15 | 100 | 25 | 0.25 | 0.25 | 130 | 105 | 1 | 60 | 20 | 6 | 0.4 | Burst | 1 | 0.4 | 2 | 0.6 | 0 | 0 | Low | 14 20 | 20 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | |||
MGL Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Emerald Warhammer | The vanguard of the Emerald Company use dropships to bombard their enemies and make safe the landing zone for their comrades. | ?? | 2 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Standard Grenade | 0.5 | 1 | 0.5 | 95 | 0.15 | 100 | 25 | 0.25 | 0.25 | 130 | 105 | 1 | 60 | 25 | 6 | 0.4 | Burst | 1 | 0.4 | 2 | 0.6 | 0 | 0 | Low | 17 8 | 17 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | |||
MGL Launcher | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Legion Warhammer | The energy grenades employed by the Ravagers burn hot enough to melt concrete and flesh alike. As the Undead adapted the Warhammer, they wanted to further utilize the destructive power of a multi-loaded grenade launcher. The scatter shot allows the wielder to fire all loaded grenades simultaneously, for a massive discharge of destruction. | ?? | 2 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Standard Energy Grenade | 0.25 | 0.5 | 1 | 90 | 0.15 | 100 | 25 | 0.25 | 0.25 | 130 | 105 | 1 | 60 | 25 | 6 | 0.4 | Burst | 1 | 0.4 | 2 | 0.6 | 0 | 0 | Low | 11 16 | 16 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | |||
DP64 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Kraln Trebuchet | The unrelenting rocket barrages of the Kron heavy weapon divisions are enough to break the fortification and morale of nearly any foe. Rocket launchers are cumbersome and slow to reload, but accurate shots cause devastating damage. | ?? | 2 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Whirly Grenade | 0.5 | 1 | 0.5 | 140 | 0.4 | 100 | 50 | 0.25 | 0.25 | 190 | 165 | 1 | 60 | 20 | 2 | 0.7 | Single | 1 | 0.15 | 2 | 0.5 | 0 | 0 | High | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
DP64 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Behemoth-Slayer Trebuchet | Puncturing the hardened skin of the gargantuan beasts of Beagor require weapons with both power and precision. This rocket launcher has the ability to tear open the thickest hides, but its unwieldiness makes users easy prey should they miss. | ?? | 2.5 | Primary Weapon | No | Armour Piercing Shots | 10 | Fires a burst of armor-piercing shots. | Whirly Grenade | 0.5 | 1.3 | 0.4 | 155 | 0.45 | 100 | 50 | 0.25 | 0.25 | 200 | 165 | 1 | 60 | 20 | 2 | 0.7 | Single | 1 | 0.15 | 2 | 0.5 | 0 | 0 | High | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
DP64 | Launchers | Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. | Ravagers Homewrecker | The 17th Legion has found destroying civilian targets to have great effect on the morale of their enemies. The long-range devastation of the Homewrecker is unmatched when it comes to bringing down key structures from afar. | ?? | 2 | Primary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Whirly Energy Grenade | 0.25 | 0.5 | 1 | 120 | 0.35 | 100 | 50 | 0.25 | 0.25 | 160 | 165 | 1 | 60 | 20 | 4 | 0.7 | Single | 1 | 0.15 | 2 | 0.5 | 0 | 0 | High | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Laser Pistol | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Moonbeam | Famous for their elegance and lethality, Fain sidearms are extremely rare. The Moonbeam fires powerful rays of concentrated radiant energy, dealing high damage despite the small size of the weapon. When charged up, it can release a flurry of searing energy. | ?? | 3 | Secondary Weapon | No | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Large Radiant Rounds | 0.25 | 0 | 2 | 50 | 0 | 16 | 13 | 0.035 | 0.35 | 150 | 125 | 1 | 10 | 135 | 8 | 1 | Single | 1 | 0.15 | 1 | 0.125 | 0 | 0.2 | High | 40 15 | 0 | 40 | 0 | 0 | 0 | 0 | 15 | 0 | |||
Laser Pistol | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Separatist Vindicator | The arsenal of the Azurian separatists is stocked with stolen weapons, hidden away to avoid the authorities. The Vindicator is an ancient weapon, firing radiant energy beams with great precision able to melt away a target's armor. | ?? | 2.5 | Secondary Weapon | No | Precision Attack | 10 | Fires a single shot with increased critical damage. Accurate shots cause devastating damage. | ap_energy_round_large | ap_energy_round_large | 1 | 0 | 1.7 | 40 | 0.3 | 16 | 13 | 0.035 | 0.35 | 150 | 125 | 1 | 70 | 140 | 8 | 1 | Single | 1 | 0.15 | 1 | 0.125 | 0 | 0.3 | High | 18 10 | 0 | 18 | 0 | 0 | 0 | 0 | 10 | 0 | ||
Laser Pistol | Pistols | Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. | Alabaster Dawngun | Based on an arcane Fain design, these mastercrafted Dawnguns are gifted to veteran Alabaster Knights upon their fiftieth year of service. They fire radiant beams of energy, able to cut through Undead light infantry with ease. | ?? | 2.5 | Secondary Weapon | No | Power Burst | 25 | Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. | Large Radiant Rounds | ap_energy_round_large | 1 | 0 | 1.7 | 50 | 0 | 16 | 13 | 0.035 | 0.35 | 150 | 125 | 1 | 90 | 110 | 8 | 1 | Single | 1 | 0.15 | 1 | 0.125 | 0 | 0.2 | High | 19 10 | 0 | 19 | 0 | 0 | 0 | 0 | 10 | 0 | ||
AEK 919 | Submachine Guns | Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. | Frostclaw | Reminiscent of the destructive power of Malog, this submachine gun fires unrelenting barrages of frost rounds. | ?? | 2.5 | Secondary Weapon | Yes | Barrage | 15 | Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. | Small Frost Rounds | Small Frost Rounds | 0.25 | 0.4 | 1.3 | 4 | 0.2 | 100 | 8 | 0.04 | 0.2 | 4 | 10 | 1.15 | 0 | 400 | 50 | 0.5 | Burst | 2 | 0.045 | 10 | 0.15 | 0 | 0 | Med | 12 12 | 0 | 12 | 0 | 0 | 0 | 12 | 0 | 0 |
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