Help
Help

Localizer Key image category name location health bits drops
loc_ai_abolisher Enemies Ravager Commander ?? ?? 2,000 Forsaken Striker
Holmeguard Ballistas
Legion Shadow Carbine
Cursed Blade
Ravager Homewrecker
Legion Carbine Elite
Legion Warhammer
Forsaken Foehammer
Combined Patch
Technical Aptitude Boost
Awareness Boost
Energy Ammo
Scavanger Kit
TRM Syringe
loc_ai_abolisher_bulwark Enemies Frost Knight ?? ?? 1,350 ??
loc_ai_abolisher_bulwark_revenant Enemies Silent Janissary ?? ?? ?? ??
loc_ai_abolisher_carronade Enemies Molten Knight ?? ?? 1,000 ??
loc_ai_abolisher_carronade_revenant Enemies Flamebelcher Hierophant ?? ?? ?? ??
loc_ai_abolisher_midgard_bellower_lobber_poison Enemies Ravager Lieutenant ?? ?? ?? ??
loc_ai_abolisher_revenant Enemies Paralytic Judge ?? ?? ?? ??
loc_ai_bellower Enemies Castigator ?? ?? 750 ??
loc_ai_bellower_heavy Enemies Heavy Castigator ?? ?? 1,500 ??
loc_ai_bellower_lobber Enemies Bellower ?? ?? 750 ??
loc_ai_bellower_poison_lobber Enemies Corruptor ?? ?? 200 ??
loc_ai_bellower_sniper Enemies Sentinel ?? ?? 500 ??
loc_ai_bellower_sniper_heavy   Enemies Sentinel Heavy ?? ?? 1,000 ??
loc_ai_bellower_swarmer Enemies Surge ?? ?? 200 ??
loc_ai_bellower_swarmer_heavy Enemies Surge Heavy ?? ?? 1,000 ??
loc_ai_bomb_runner Enemies Fireslug ?? ?? ?? ??
  Enemies Frostslug ?? ?? ?? ??
loc_ai_bomb_runner_poisonous Enemies Contaminator ?? ?? ?? ??
loc_ai_shielded_brute_revenant Enemies Departed Agitator ?? ?? ?? ??
loc_ai_bulwark_revenant Enemies Callous Reservist ?? ?? 50 ??
loc_ai_caster Enemies Soothsayer Commander ?? ?? 1,350 ??
loc_ai_caster_awakener Enemies Awakener ?? ?? 1,000 ??
loc_ai_caster_drone_lord Enemies Drone Lord ?? ?? 1,000 ??
loc_ai_drone_lord_revenant Enemies Molten Contaminator ?? ?? 1,000 ??
loc_ai_harrier Enemies Lurker ?? ?? 250 ??
loc_ai_harrier_corsair Enemies Aberrant ?? ?? 1,350 ??
loc_ai_harrier_corsair_deprived Enemies Housecarl Invader ?? ?? ?? ??
loc_ai_harrier_corsair_revenant Enemies Rogue Reprobate ?? ?? ?? ??
loc_ai_harrier_gorgon Enemies Phantom ?? ?? 1,000 ??
loc_ai_harrier_gorgon_revenant Enemies Rogue Malefactor ?? ?? ?? ??
loc_ai_harrier_hellion shade-enemy-immortal-unchained-wiki-guide Enemies Shade ?? ?? 500 ??
loc_ai_harrier_revenant Enemies Rogue Fallacy ?? ?? ?? ??
loc_ai_reaver swarmer-enemy-immortal-unchained-wiki-guide Enemies Swarmer ?? ?? 140 ??
loc_ai_reaver_avenger Enemies Retaliator ?? ?? 250 ??
loc_ai_reaver_berseker corrupted-berserker-enemy-immortal-unchained-wiki-guide Enemies Corrupted Berserker ?? ?? 350 ??
loc_ai_reaver_spectre Enemies Deviant ?? ?? 350 ??
loc_ai_roamer Enemies Grunt ?? ?? 140 ??
loc_ai_roamer_bug Enemies Ranger ?? ?? 80 ??
loc_ai_roamer_bug_heavy Enemies Advanced Ranger ?? ?? 500 ??
loc_ai_roamer_defender Enemies Phalanx ?? ?? 750 ??
loc_ai_roamer_defender_heavy Enemies Advanced Phalanx ?? ?? 1,350 ??
loc_ai_roamer_fortifier defender-enemy-immortal-unchained-wiki-guide Enemies Defender ?? ?? 140 ??
loc_ai_roamer_fortifier_heavy Enemies Advanced Defender ?? ?? 1,150 ??
loc_ai_roamer_trooper trooper-enemy-immortal-unchained-wiki-guide Enemies Trooper ?? ?? 80 ??
loc_ai_roamer_trooper_heavy Enemies Advanced Trooper ?? ?? 1,150 ??
loc_ai_roamer_warrior warrior-enemy-immortal-unchained-wiki-guide Enemies Warrior ?? ?? 200 ??
loc_ai_shielded Enemies Holmeguard Commander ?? ?? 1,150 ??
loc_ai_shielded_brute Enemies Custodian ?? ?? 750 ??
loc_ai_shielded_gladiator Enemies Duelist ?? ?? 250 ??
loc_ai_shielded_juggernaut Enemies Juggernaut ?? ?? 1,750 ??
loc_ai_shielded_juggernaut_revenant enemies-placeholder-immortal-unchained-wiki-guide Enemies Amber Monarch ?? ?? ?? ??
loc_ai_shielded_revenant Enemies Castellan Peacekeeper ?? ?? ?? ??

 

 

  image name location health armor weakness drops
loc_ai_boss_malog   Malog ?? ?? ?? ??  
loc_ai_boss_malog_revenant   Echo of Malog ?? ?? ?? ??  
loc_ai_boss_iska   Iska ?? ?? ?? ??  
loc_ai_boss_iska_revenant   Echo of Iska ?? ?? ?? ??  
loc_ai_boss_arlen   Arlen ?? ?? ?? ??  
loc_ai_boss_arlen_guardian Possessed Thicket ?? ?? ?? ??  
loc_ai_boss_arlen_revenant   Echo of Arlen ?? ?? ?? ??  

 

 

image base category categorydescription name weapondescription location tier slottype dualwield powerattack powereenergy powerattackdescription projectyletype paprojectyletype powerchargetime normalscaling specialscaling basedamage penetration range falloffrange falloff Damage Fall of Min stabilitydamage Knockback Strengh critmultiplier soundparameter maxammo magsize reloadmultiplier firerate projectilecount Burst Cooldown: Burst Count: Fire Cooldown Fire Stamina Cost: Fire Delay recoil requirements Strengh Finesse Agility Toughness Endurance Perception Insight Expertise notes
ak47_ursa_major_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Veridian Destroyer The weapons of Veridian are made durable and reliable, many being passed down through generations of humans. Among the most popular patterns is the Destroyer. Sacrificing efficiency at longer range, it offers high base damage and penetration, suitable for most situations. ?? 1 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Bullets Large AP Rounds 0.5 0.5 0.5 13 0.2 16 12 0.015 0.35 15 15 1 40 85 40 0.85 Auto 1 0.09 4 0.09 0 0 Med  FinesseStrength 10 10 6 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling,
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
ak47_taiga_tiger_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Satjira Destroyer The Satjira tribes of the Veridian steppe use silenced Destroyers loaded with frost rounds to hunt big game. These weapons are optimized for taking out targets separated from their herd. ?? 1 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Frost Rounds Large Frost Rounds 0.5 0.5 0.5 10 0.2 16 12 0.02 0.3 13.5 15 1 10 135 32 0.9 Auto 1 0.09 4 0.09 0 0 Med FinesseStrength 10 10 6 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Sneaky and frosty, arctic semi-stealthy warfare and clear icy themes
ak47_red_thunder_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Thunderguard Destroyer Warriors chosen for the Thunderguard form an elite formation of ritualistic soldiers. Expert warriors, they are trained to deal with any opposition and use armor-piercing rounds to accurately disable heavy infantry. ?? 2 Primary Weapon No Explosive Burst 10 ?? Large AP Rounds   0.5 1 0.5 15 0.25 16 12 0.015 0.35 16.5 15 1 70 210 32 0.9 Auto 1 0.1 3 0.1 0 0 High Finesse 10  Perception 16 0 10 0 0 0 16 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Loud and reckless, all-out animalistic fury and brutal damage
ak47_beast_slayer_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Veridian Preystalker Used by the guerillas of the Veridian jungles, the Preystalker series is an altered model of the Destroyer pattern made for long range combat. Fitted scopes greatly increase the accuracy and effectiveness of the armor-piercing shots. ?? 1.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large AP Rounds Large AP Rounds 1 0.65 0.65 13 0.35 16 12 0.0125 0.35 18.75 15 1.15 100 180 24 0.9 Burst 1 0.1 2 0.35 0 0 Med Finesse 11  Strength  7 11 7 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Survivalist's weapon combining efficiency, armor penetration, power and precison Scope
ak47_ursa_engineer_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Veridian Siege-Destroyer Veridian assault engineers fit grenade launchers onto their weapons to maximize their destructive power and take out enemy fortifications. ?? 1 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Large Bullets   0.01 0.5 0.5 12 0.2 16 12 0.015 0.35 15 15 1 40 100 40 0.85 Auto 1 0.09 4 0.09 0 0 Med Finesse 12  Strength 8 8 12 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
placeholder_gun_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Legion Carbine Mass produced in the forges of the Abyss, these weapons form the bulk of the Undead arsenal. Standard issue carbines of the Undead fire relentless barrages of energy, designed to cut through the living. ?? 0.5 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Large Plasma Rounds Large Plasma Rounds 0.25 0.35 0.35 11 0.2 16 12 0.015 0.35 15 15 1 40 120 32 0.85 Auto 1 0.09 4 0.09 0 0 Med Finesse 11  Strength 7 7 11 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
placeholder_gun_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Legion Elite Carbine Specifically designed for silent raids, these weapons have the ability to siphon the life energy of their targets to restore the user's health. ?? 2 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Plasma Rounds Large Plasma Rounds 0.5 0.5 1 14 0.2 16 12 0.015 0.35 15 15 1 40 225 32 0.85 Auto 1 0.09 5 0.09 0 0 Med Finesse 10  Strength 14 14 10 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
ak47_legion_carbine_siege_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Ravager Carbine Able to besiege any fortification in the Cosmos, the Ravagers utilize the explosive power of the grenade launcher to tear down their opponents' defenses. ?? 1 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Large Plasma Rounds   0.01 0.5 0.5 11 0.2 16 12 0.015 0.35 15 15 1 40 160 32 0.85 Auto 1 0.09 4 0.09 0 0 Med FinesseStrength  6 6 6 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
ak47_wanderer_222x72 AK47 Rifle Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Outland Rifle Wanderers travel from realm to realm in search of adventure or vengeance. It is not uncommon for their weapons to combine primitive components with sophisticated technology, such as nitro-fueled freezing systems. ?? 0.5 Primary Weapon No Flash Freeze 20 Sprays target with freezing agent. Large Bullets   0.75 0.35 0.35 10 0.2 16 12 0.015 0.35 13.5 15 1 40 135 32 0.85 Auto 1 0.09 4 0.09 0 0 Med n/a 0 0 0 0 0 0 0 0
  • "Raw Power"
  • Old Tech
  • Very High base dmg, Low scaling
  • Good PEN
  • Raw vanilla, most default gun in the game, with larger mag for easy use
fn_scar_wolfsbane_222x72 FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Neophyte Striker Aspiring Wardens are equipped with basic Prime weaponry. The Striker pattern offers high damage and great possibilities for customization. The Neophyte model is armed with acid rounds and a silencer, to tear apart armored foes behind enemy lines. ?? 2 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium Acid Rounds Medium Acid Rounds 0.25 1 0.5 11 0.15 18 13 0.0125 0.35 12 15 1 40 170 24 1 Auto 1 0.08 4 0.08 0 0 Med Finesse 11  Strength 15 15 11 0 0 0 0 0 0
  • "Controlled Power"
  • New Tech
  • High dmg, good scali
  • Decent PEN
  • Dark, spec ops feel weapon with an acid theme
fn_scar_winters_bite_222x72 FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Throne-Warden Striker Accomplished Wardens are charged with guarding the inner sanctums of Apex Citadel. The skill of these warriors is enhanced with tactical scopes and silencers, making their weapons perfectly suited for urban warfare. ?? 2.5 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Medium AP Rounds Medium AP Rounds 0.25 1.3 0.4 15 0.3 18 13 0.015 0.3 13.5 15 1 10 240 20 1 Auto 1 0.0833 4 0.0833 0 0 Med Finesse 15  Strength 19 19 15 0 0 0 0 0 0
  • "Controlled Power"
  • New Tech
  • High dmg, good scalin
  • Decent PEN
  • Urban military style weapon with a stealth theme and armor piercing shots
fn_scar_trollhamarr_222x72 FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. War Council Foehammer The War Council were a group of legendary warriors charged with the command of Prime military forces. The Foehammers, the tremendous hand cannons used by these mighty warriors, are among the most powerful in the Cosmos. Fitted with projectile accelerators, they are able to punch through just about any armor. ?? 3 Primary Weapon No Energy Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Large Radiant Rounds   0.75 0.25 1.75 23 0.25 18 13 0.01 0.35 30 15 1 100 230 12 0.85 Auto 1 0.0833 4 0.2 0 0 High Finesse 20  Strength 28 28 20 0 0 0 0 0 0
  • "Controlled Power"
  • New Tech
  • High dmg, good scaling
  • Decent PEN
  • Very heavy, almost feeling like an AA gun, made to take down armored targets
fn_scar_soul_reaper_222x72 FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Forsaken Foehammer Foehammers tragically transformed by the Abyss' weaponsmiths favor energy damage, but most power has been retained despite the conversion. ?? 2.5 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Large Plasma Rounds Large Plasma Rounds 0.75 0.4 1.3 20 0.25 18 13 0.0125 0.35 20 15 1 80 185 12 1 Auto 1 0.0833 4 0.2 0 0 High Finesse19  Strength 16 19 16 0 0 0 0 0 0
  • "Controlled Power"
  • New Tech
  • High dmg, good scaling
  • Decent PEN
  • Very strong weapon with edgy underworld feel and energy damage
fn_scar_tainted_warden_carbine_222x72 FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Forsaken Striker Wardens who fall in battle join the ranks of the Undead as vanguard commanders. Their corrupted Strikers retain most of the power and efficiency of the brilliant design, and are well-suited for dealing with defensive targets. ?? 2 Primary Weapon No Guard Breaker ?? ?? Medium Acid Rounds   0.75 1 0.5 10 0.15 18 13 0.0125 0.35 12 15 1 40 185 24 1 Auto 1 0.08 4 0.08 0 0 Med Finesse 12  Strength 16 16 12 0 0 0 0 0 0
  • "Controlled Power"
  • New Tech
  • High dmg, good scalingDecent PEN
  • Dark, spec ops feel weapon with an acid theme
FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Chainbreaker Stolen from the Degonite royal armory, this weapon was used by Cathal during the Prime-Azurian Conflict, becoming a legend in its own right. ?? 3 Primary Weapon No Flame Thrower ?? ?? Medium Bullets   0.5 1.75 1.75 14 0.3 18 13 0.0125 0.35 13.5 15 1 0 375 24 1 Auto 1 0.1 3 0.1 0 0 Med Finesse 22  Strength 24 24 22 0 0 0 0 0 0
  • Cover art weapon
FN Scar Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Zenith Rifle One of the legendary original designs of the Dokkar smiths, from which other races have drawn inspiration. The Zenith Rifle fires powerful yet accurate bursts of dark energy, and by using the mystical Ghost Rounds it can completely ignore any target's defenses. ?? 3 Primary Weapon No Ghost Shot ?? ?? Large Plasma Rounds   0.5 0.25 1.75 13 0.15 18 13 0.0125 0.35 13.5 15 1 70 405 20 0.95 Auto 1 0.0833 5 0.0833 0 0 Med Insight 35  Strength 25 25 0 0 0 0 0 35 0
  • "Controlled Power"
  • New Tech High dmg, good scaling
  • Decent PEN
  • Very strong weapon with edgy underworld feel and energy damage
  AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Veridian Defender Most human tribes arm themselves with basic weaponry, if only to defend against others. The Defender is commonly fitted with a Silencer, making it a decent gun for secret operations as well as for hunting small prey. ?? 0.5 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium Bullets Medium AP Rounds 0.5 0.35 0.35 11 0.15 15 11 0.025 0.3 11.25 15 1 10 110 40 1 Auto 1 0.0666 5 0.0666 0 0 Med Finesse 10  Strength 8 8 10 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A lighter vanilla weapon for a more stealthy and mobile approach
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Ashborne Defender Ashborne warriors are taught to enter a state of frenzy, eschewing personal safety for the destruction of their enemies. Their favored weapon, the flamethrower, is ideal for dealing with swathes of enemy infantry. ?? 1.5 Primary Weapon No Flame Thrower ?? ?? Medium Heat Rounds   0.5 0.65 0.65 8 0.15 15 11 0.015 0.35 10.5 15 1 70 115 30 1 Auto 1 0.0666 5 0.0666 0 0 Med Finesse 11  Strength 8 8 11 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A techy, light assault rifle with a clear fire theme
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Artificer Defender In the war against the Undead, engineers have had to improvise new types of weapons. The Artificer pattern is an ingeniously modified model of the Defender, fitted with a variety of upgrades enabling long-range precision attacks. ?? 2 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Medium Bullets Medium Bullets 1 1 0.5 13 0.15 15 11 0.02 0.3 8.25 15 1.3 40 245 30 1 Auto 1 0.05 6 0.05 0 0 Low Finesse 13  Strength 10 10 13 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • Good-bad energy weapon with an almost comically complex mix of special qualities
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. War Cleric's Defender Priests are tasked with interpreting the signs of the gods as well as fighting in their name. They use weapons designed to withstand the heat of battle, able to take on multiple foes. ?? 2 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Medium Bullets Medium Bullets 0.25 1 0.5 15 0.15 15 11 0.015 0.35 9.75 15 1 100 225 18 1 Burst 1 0.0666 3 0.25 0 0 High Finesse 13  Strength 11 11 13 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A zealous weapon, favoring an agile play style, with the ability to switch to righteous fury mode
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Legion Support Carbine The lighter support carbines of the Undead army are able to rend the armor of their opponents. Favored by the 17th Legion, these weapons are optimized for ruining civilian opposition and spreading fear among the living. ?? 1 Primary Weapon No Acid Spray 35 Sprays target with acid. Medium Plasma Rounds   0.5 0.5 0.5 10 0.15 15 11 0.015 0.35 10.5 15 1 70 135 30 0.95 Auto 1 0.0666 5 0.0666 0 0 Med FinesseStrength 9 9 9 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A techy, light assault rifle with a clear fire theme
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Legion Shadow Carbine The 25th Legion is dedicated to providing reconnaissance before any other military operation. They use unusually precise and silent light carbines, perfect for covert operations. ?? 2 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Medium Plasma Rounds Medium Plasma Rounds 1 0.5 1 13 0.15 15 11 0.025 0.3 11.25 15 1.15 10 235 40 0.95 Auto 1 0.0666 5 0.0666 0 0 Med Finesse 15  Strength 12 12 15 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A lighter vanilla weapon for a more stealthy and mobile approach
AKS 74 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Savage Defender Vandals live for the mayhem of war. They use weapons most commonly fitted with grenade launchers, able to cause havoc to large targets and masses of lesser foes alike. ?? 0.5 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Medium Bullets   0.01 0.35 0.35 8 0.15 15 11 0.025 0.3 9 15 1 10 175 30 1.1 Auto 1 0.0666 5 0.0666 0 0 Med n/a 0 0 0 0 0 0 0 0
  • "Compact Power"
  • Old Tech
  • Moderate dmg, Low scaling
  • Decent PEN
  • Low REQ
  • Extra mobility
  • A lighter vanilla weapon for a more stealthy and mobile approach
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Ranger's Lancer Lancers are highly accurate assault rifles with long effective range, originally designed by Degonite rangers for hunting the deadly fauna of their homeworld. Models fitted with silencers and Bio-Link are specialized for survival tactics. ?? 1.5 Primary Weapon No Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Medium Bullets   0.5 0.65 0.65 12 0.1 17 12 0.02 0.3 11.25 15 1 10 145 21 1 Burst 1 0.0833 3 0.3 0 0 Low Finesse 18  Strength 14 14 18 0 0 0 0 0 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN
  • High accuracy
  • A sly hunter's energy weapon, striking with precision to cripple its prey
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Wyrmhunter Lancer The wyrms of Degon are of a lesser breed than the extinct frostwyrms of Arden. Those who hunt these beasts use armor-piercing rounds to penetrate their thick scales. The hunters have mastered the art of dexterous dash attacks, as mobility is crucial when avoiding the ravenous bite of the wyrms. ?? 1.5 Primary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Medium AP Rounds Medium AP Rounds 0.25 0.65 0.65 10 0.25 17 12 0.015 0.35 12 15 1 70 165 30 1.1 Burst 1 0.0833 3 0.3 0 0 Med Finesse 12  Strength 12 12 12 0 0 0 0 0 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN High accuracy
  • Combining accurate, armor-piercing fire power with exceptional mobility
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Frostrift Lancer The frozen wastes of Degon arctic are as cold and unforgiving as Arden. Those few who make it their home have learned to harness and resist the elemental power of the cold. ?? 1.5 Primary Weapon No Flash Freeze 20 Sprays target with freezing agent. Medium Frost Rounds   0.5 0.65 0.65 11 0.1 17 12 0.015 0.35 15 15 1.2 100 165 16 1.1 Burst 1 0.12 2 0.35 0 0 Med Finesse 16  Strength 11 11 16 0 0 0 0 0 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN
  • High accuracy
  • A crafty design to take out stronger enemies using any unfair advatage available
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Great-Predator's Lancer The most fierce, reputable hunters of Degon traditionally use venomous ammunition to weaken their prey, taking down even the largest and most dangerous creatures. Staying true to their forefathers, these big game hunters still use original weapons with little room for additional attachments. ?? 2 Primary Weapon No Acid Spray 35 Sprays target with acid. Medium Acid Rounds   0.5 1 0.5 12 0.1 17 12 0.015 0.35 10.5 15 1.1 40 165 21 1.15 Burst 1 0.0833 3 0.3 0 0 Low Finesse 18  Strength 13 13 18 0 0 0 0 0 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN
  • High accuracy
  • A deadly ambush/hit-and-run weapon that deals extreme Burst damage and poisions its targets
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Darklance The legendary Darklance was designed by the Dokkar shortly before their disappearance and is one of the most deadly accurate weapons in the entire Cosmos. Unlike other Dokkar designs, it utilizes dark energy to cause devastating damage to concentrated areas. ?? 3 Primary Weapon No Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Medium Plasma Rounds   0.5 0.25 1.75 17 0.25 17 12 0.015 0.35 12 15 1 70 305 21 1.15 Burst 1 0.0833 3 0.3 0 0 Med Finesse 30  Insight 36 0 30 0 0 0 0 30 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN
  • High accuracy
  • Combining accurate, armor-piercing fire power with exceptional mobility
M16A4 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Jaded Carbine Trackers are trained to hunt men and beast alike. They prefer to use accurate weapons with long range, often modified with tactical scopes for increased efficiency. ?? 0.5 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium Bullets Medium AP Rounds 0.5 0.35 0.35 9 0.1 17 12 0.015 0.35 10.5 15 1 70 160 21 1 Burst 1 0.0833 3 0.3 0 0 Med n/a 0 0 0 0 0 0 0 0
  • "Precision Bursts"
  • Mid Tech
  • Moderate dmg, good scaling
  • Decent PEN
  • High accuracy
  • Combining accurate, armor-piercing fire power with exceptional mobility
M4A1 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Separatist's Carbine Traditionalist Azurians find the truce with the Prime insulting and unnecessary. These separatists favor grenade launchers on their fast-firing carbines when conducting raids and preparing their insurgency. ?? 1.5 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Medium Bullets   0.01 0.65 0.65 10 0.05 15 12 0.0125 0.35 11.25 15 1.1 70 165 30 1 Auto 1 0.06 5 0.06 0 0 Low Finesse 17  Strength 12 12 17 0 0 0 0 0 0
  • "Well-rounded Tactics"
  • Mid Tech
  • Moderate dmg, moderate scaling
  • Good RoF
  • A tactical, desert army-style weapon, with explosive Burst ability
M4A1 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Emerald Company Carbine The Emerald Company forms the bulk of Azurian military forces. They are trained to handle any situation, and prefer well-rounded weapons that are effective at all ranges. Even the standard-pattern carbine is often fitted with a Silencer for covert operations, as well as optional explosive rounds for when extra power is needed. ?? 2 Primary Weapon No Explosive Burst 10 ?? Medium Bullets   0.25 1 0.5 9 0.05 15 12 0.02 0.3 10.5 15 1 10 365 35 1.2 Auto 1 0.06 5 0.06 0 0 Low Finesse 19  Perception 14 0 19 0 0 0 14 0 0
  • "Well-rounded Tactics"
  • Mid Tech
  • Moderate dmg, moderate scaling
  • Good RoF
  • An all-round assault weapon for forest/jungle combat, fitted with a flame thrower and frost rounds
M4A1 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. High Guard Carbine The High Guard are posted on Apexion, tasked with protecting the Azurian dignitaries who reside there. Armed with highly accurate models of the traditional carbine enhanced with frost rounds, they are equipped to deal with any approaching aggressor. ?? 2.5 Primary Weapon No Flash Freeze 20 Sprays target with freezing agent. Medium Frost Rounds   0.5 0.4 1.3 9 0.05 15 12 0.015 0.35 7.5 10 1.1 60 410 25 1 Auto 1 0.055 5 0.055 0 0 Low Finesse 20  Strength 15 15 20 0 0 0 0 0 0
  • "Well-rounded Tactics"
  • Mid Tech
  • Moderate dmg, moderate scaling
  • Good RoF
  • An exeperimental energy weapon for extreme rate of fire, while retaining pin-point accurary during sprays to target weak spots
M4A1 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Alabaster Hellcarbine The Alabaster Knights guard the marble capital of Azurma. Using more potent models of their brethren's carbines, they fire awe inspiring bursts of radiant energy, able to pierce armor with perfect accuracy. ?? 2.5 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium AP Energy Rounds Medium AP Energy Rounds 0.5 0.4 1.3 11 0.1 15 12 0.015 0.35 13.5 15 1 100 325 30 1 Auto 1 0.0666 5 0.0666 0 0 Med Finesse 21  Insight 10 0 21 0 0 0 0 10 0
  • "Well-rounded Tactics"
  • Mid Tech
  • Moderate dmg, moderate scaling
  • Good RoF
  • An aggressive weapon with heat rounds, made offensive assault
M4A1 Assault Rifles Typically Assault Rifles have a high rate of fire with modest range, making them a very versatile weapon type. Forsaken Company Carbine Corrupted within the Abyss, these weapons have sacrificed some of their effective range for the additional destructive power of a grenade launcher. Upgraded with the corrupted firing mechanisms of the Undead, they are best suited for energy rounds. ?? 2 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Medium Plasma Rounds   0.01 0.5 1 9 0.05 15 12 0.02 0.3 10.5 15 1 10 365 35 1 Auto 1 0.06 5 0.06 0 0 Low Finesse 15  Strength 15 15 15 0 0 0 0 0 0
  • "Well-rounded Tactics"
  • Mid Tech
  • Moderate dmg, moderate scaling
  • Good RoF
  • An all-round assault weapon for forest/jungle combat, fitted with a flame thrower and frost rounds
AEK 919 Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Blackblade Blackblades were once used exclusively by Dokkar assassins and have not been seen for ages. They are extremely silent and fire concentrated bursts of dark energy, able to inflict heavy critical damage on any unarmored mortal target. ?? 3 Secondary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Bullets Small Plasma Rounds 0.25 0.25 1.75 10 0 13 10 0.025 0.3 10 10 1.6 0 695 20 0.8 Burst 1 0.045 3 0.25 0 0 Med Perception 30  Insight 20 0 0 0 0 0 30 20 0
  • "Ninja Assassin"
  • New Tech
  • Low damage, moderate scaling
  • Exceptional crit Very fast attacks
  • Super-sneaky silent killer energy-weapon
AEK 919 Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Twilight Bladegun The elegant weaponry of the Azurians is used only as an alternative to wielding the Stream. Bladeguns are nimble yet deadly submachine guns, able to cause severe damage if wielded with accuracy. ?? 2.5 Secondary Weapon Yes Dash Attack 10 Fires a strong burst while dashing away from the target. Large Radiant Rounds   0.25 0.4 1.3 6 0 13 10 0.035 0.25 4 10 1.5 70 935 40 0.75 Burst 1 0.03 6 0.25 0 0 Med Finesse 15  Perception 20 0 15 0 0 0 20 0 0
  • "Ninja Assassin"
  • New Tech
  • Low damage, moderate scaling
  • Exceptional crit
  • Very fast attacks
  • Mobility-focused weapon, tailored to dance around enemies and backstab them
AEK 919 Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Senator's Bladegun Bladeguns modified with Dokkar technology were traditionally carried by members of the Senate. These lightweight weapons are fitted with Ghost Drives, enhancing projectiles to strike through any defense. ?? 2 Secondary Weapon Yes Ghost Shot ?? ?? Small Acid Rounds Small Acid Rounds 0.75 1 0.5 6 0 13 10 0.035 0.25 4 10 1.5 100 300 40 0.8 Burst 1 0.03 4 0.2 0 0 Med Finesse 16  Perception 25 0 16 0 0 0 25 0 0
  • "Ninja Assassin"
  • New Tech
  • Low damage, moderate scaling
  • Exceptional crit Very fast attacks
  • Acidic weapon that can rapidly pierce its target with countless acid shots
AEK 919 Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Raven's Talons The Ravens are a covert group of highly accomplished assassins who remain in Abyss stasis chambers until personally activated by their Queen. They traditionally use silenced submachine guns that can deal astonishing amounts of damage to outmaneuvered enemies. ?? 1.5 Secondary Weapon Yes Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Plasma Rounds Small Plasma Rounds 0.25 0.65 0.65 5 0 13 10 0.035 0.25 4 10 1.3 30 610 40 1.1 Burst 1 0.03 6 0.25 0 0 Med Finesse 14  Perception 14 0 14 0 0 0 14 0 0
  • "Ninja Assassin"
  • New Tech
  • Low damage, moderate scaling
  • Exceptional crit
  • Very fast attacks
  • Mobility-focused weapon, tailored to dance around enemies and backstab them
Vector Compact Guns Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. Neophyte Inciter The Inciter is a slightly larger submachine gun requiring two-handed operation, but is highly effective in other aspects. Wardens use silenced models to carry out strategic and swift strikes. ?? 1.5 Primary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Medium Bullets Medium Bullets 0.25 0.65 0.65 6 0 14 10 0.035 0.25 3 10 1.4 0 405 30 1 Auto 1 0.0333 6 0.0333 0 0 Low Finesse 13  Perception 16 0 13 0 0 0 16 0 0
  1. "Quality Rogue"
  2. New Tech
  3. Over-all moderate
  4. High scaling
  5. Good crit
Vector Compact Guns Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. War Council Equalizer Leading from the fore, the War Council set an example for their soldiers as they cut down enemies with ease. Utilizing borrowed Ghost Drive technology and tactical scopes, the Equalizer is a light yet very efficient weapon at most ranges. ?? 2.5 Primary Weapon No Ghost Shot ?? ?? Medium Plasma Rounds Medium Plasma Rounds 0.75 0.4 1.3 8 0 14 10 0.03 0.25 2 10 1.6 50 460 30 1.1 Auto 1 0.02 5 0.02 0 0 Low Finesse 19  Perception 19 0 19 0 0 0 19 0 0
  • "Quality Rogue"
  • New Tech
  • Over-all moderate
  • High scaling
  • Good crit
Vector Compact Guns Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. Stream-Warden Inciter Wardens who have proven themselves in battle will be granted access to finer parts of the Prime arsenal. They tend to favor fire power over mobility and use armor-piercing rounds to shred their foes. ?? 2 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium AP Rounds Medium AP Rounds 0.25 1 0.5 6 0.2 14 10 0.03 0.25 3 10 1.5 80 570 30 1 Auto 1 0.0333 6 0.0333 0 0 Low Finesse 13  Perception 18 0 13 0 0 0 18 0 0
  • "Quality Rogue"
  • New Tech
  • Over-all moderate
  • High scaling
  • Good crit
Vector Compact Guns Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. Legion Manhunter Lone Housecarls have been known to carry out missions of discretion for their Queen, using submachine guns designed for hunting down and crippling their mortal targets. ?? 1.5 Primary Weapon No Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Medium Plasma Rounds   0.5 0.65 0.65 6 0 14 10 0.03 0.25 2 10 1.3 50 405 30 1.1 Auto 1 0.02 8 0.02 0 0 Low Finesse 13  Perception 13 0 13 0 0 0 13 0 0
  • "Quality Rogue"
  • New Tech
  • Over-all moderate
  • High scaling
  • Good crit
Vector Compact Guns Typically Compact Guns have a high rate of fire with modest range, making them extremely versatile. Rogue Inciter Scouts are soldiers and trained infiltrators. They favor weapons designed to enable additional maneuverability in combat, allowing the user to dash around their target even while attacking. ?? 0.5 Primary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Medium Bullets Medium Bullets 0.25 0.35 0.35 7 0 14 10 0.035 0.25 3 10 1.2 0 205 30 1 Auto 1 0.0333 6 0.0333 0 0 Low n/a 0 0 0 0 0 0 0 0
  • "Quality Rogue"
  • New Tech
  • Over-all moderate
  • High scaling
  • Good crit
KEDR Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Gatekeeper Subgun Once they reach adulthood, the Azurians are presented with the choice to receive military training and serve as soldiers. One of the first things these soldiers master is the art of combat mobility: using light submachine guns loaded with radiant rounds, they are taught to outmaneuver their opponents to strike at their weak spots. ?? 2 Secondary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Small Radiant Rounds Small Radiant Rounds 0.25 0.5 1 7 0 13 7 0.045 0.2 4 10 1.4 50 630 24 0.8 Auto 1 0.0675 5 0.0675 0 0 Low Finesse 17  Perception 13 0 17 0 0 0 13 0 0
  • "Trashy McTincan"
  • Mid Tech
  • Over-all weak
  • Fast attacks
  • Low REQ
  • Very mobile
KEDR Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Escort Subguns The Emerald Company escorts prefer to neutralize threats with weapons designed to disable opponents with non-lethal methods, by targeting limbs and hindering movement. ?? 1.5 Secondary Weapon Yes Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Small Bullets   0.5 0.65 0.65 5 0 13 7 0.045 0.2 4 10 1.3 80 605 48 0.8 Auto 1 0.045 8 0.045 0 0 Low Finesse 16  Perception 14 0 16 0 0 0 14 0 0
  • "Trashy McTincan"
  • Mid Tech
  • Over-all weak
  • Fast attacks
  • Low REQ
  • Very mobile
KEDR Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Commander's Subguns The officers of the Azurian army are all competent Stream wielders, using their weapons only in the most dire of circumstances. These sidearms are fitted with silencers and Targeting Devices for aiming assistance and superior accuracy with their radiant energy rounds. ?? 2 Secondary Weapon Yes Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Radiant Rounds Medium AP Energy Rounds 0.25 0.5 1 6 0 13 7 0.045 0.2 4 10 1.4 20 715 48 1 Auto 1 0.045 8 0.045 0 0 Low Finesse 18  Insight 10 0 18 0 0 0 0 10 0
  • "Trashy McTincan"
  • Mid Tech
  • Over-all weak
  • Fast attacks
  • Low REQ
  • Very mobile
Skorpion Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Wastelands Needler The original pattern Needler was designed by Degonite hunters to endure punishing weather and rough handling. Crude and basic, they lack the finesse of other weapons, but they always work. There is no escape from these hunters and their hamstringing attacks. ?? 1 Secondary Weapon No Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Small Bullets   0.5 0.5 0.5 7 0 13 8 0.035 0.25 4 10 1.1 20 265 18 0.7 Auto 1 0.0525 8 0.0525 0 0 Low Finesse 13  Perception 9 0 13 0 0 0 9 0 0
  • "Reliable, Inaccurate",
  • Mid Tech
  • Over-all moderate
  • Fast attacks
  • Bad aim
Skorpion Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Polaris Needlers The Degonite lack of fashion sense is especially apparent within the arctic clans, who wear unprepared pelts to fend off the cold. Instead their focus lies with survival. Using frost rounds combined with great combat maneuverability makes them nearly uncatchable by the ferocious predators of their homeworld. ?? 1.5 Secondary Weapon Yes Dash Attack 10 Fires a strong burst while dashing away from the target. Small Frost Rounds Small Frost Rounds 0.25 0.65 0.65 4 0.15 13 8 0.035 0.25 4 10 1.2 80 780 36 0.8 Auto 1 0.035 9 0.035 0 0 Low Finesse 17  Perception 10 0 17 0 0 0 10 0 0
  • "Reliable, Inaccurate"
  • Mid Tech
  • Over-all moderate
  • Fast attacks
  • Bad aim
Skorpion Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Firesands Needlers The burning deserts of Degon are home to some of the most vicious fauna in the Cosmos, hunted for their bones and teeth. Channeling the elements, desert clans use powerful incendiary rounds to target their prey. ?? 1 Secondary Weapon Yes Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Heat Rounds Small Heat Rounds 0.5 0.5 0.5 4 0 13 8 0.035 0.25 4 10 1.15 50 170 36 0.8 Auto 1 0.035 9 0.035 0 0 Med Finesse 15  Perception 10 0 15 0 0 0 10 0 0
  • "Reliable, Inaccurate",
  • Mid Tech
  • Over-all moderate
  • Fast attacks
  • Bad aim  
Skorpion Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Berserker's Glaives The Bloodletters are fearless and deranged warriors, unleashed upon the enemy when their morale needs breaking. It is only fitting that they use weapons able to fire barrages of horrifying acid rounds as they overwhelm their foe. ?? 1.5 Secondary Weapon Yes Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Acid Rounds Small Acid Rounds 0.25 0.65 0.65 4 0 13 8 0.035 0.25 4 10 1.25 50 250 36 0.8 Auto 1 0.035 9 0.035 0 0 Med Finesse 15  Perception 15 0 15 0 0 0 15 0 0
  • "Reliable, Inaccurate",
  • Mid Tech
  • Over-all moderate
  • Fast attacks
  • Bad aim  
TKB SMG Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Archaic Shredder The Shredder is of ancient human design and has been widely replaced with more efficient firearms. Some warriors still favor them for their massive ammo capacity and ability to unleash long suppressive barrages. ?? 0.5 Secondary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Bullets Small Bullets 0.25 0.35 0.35 5 0 13 10 0.03 0.25 4 10 1 80 360 30 0.5 Auto 1 0.045 8 0.045 0 0 Med Finesse 10  Strength 6 6 10 0 0 0 0 0 0
  • "Cumbersome Bullet-Sprayer",
  • Old tech
  • Over-all weak
  • Massive mags, large Bursts
  • Bad aim  
TKB SMG Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Hailstorm Shredder Nomadic tundra dwellers use specialized ammunition crafted with materials harvested from beneath the rime, allowing them to suppress enemies with storms of frozen splinters. ?? 1 Secondary Weapon No Hamstring 10 A crippling attack that can disable the limbs of the target, dismembering arms and crippling legs. Small Frost Rounds Small Frost Rounds 0.5 0.5 0.5 3 0 13 10 0.04 0.2 3 10 1.15 0 600 50 0.65 Auto 1 0.02 10 0.02 0 0 Med Finesse 12  Strength 8 8 12 0 0 0 0 0 0
  • "Cumbersome Bullet-Sprayer",
  • Old tech
  • Over-all weak
  • Massive mags, large Bursts
  • Bad aim  
TKB SMG Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Cobra Dancer's Shredders Small hunter cadres traverse the jungle of Veridian, far above the ground. Using old weapons loaded with acid rounds that allow them to wear down the armor of their opponents, they have sacrificed reload time for larger ammo capacity and mobility. ?? 1.5 Secondary Weapon Yes Dash Attack 10 Fires a strong burst while dashing away from the target. Small Acid Rounds Small Acid Rounds 0.25 0.65 0.65 4 0 13 10 0.03 0.25 4 10 1.15 30 225 60 1 Auto 1 0.03 12 0.03 0 0 Med Finesse 13  Strength 12 12 13 0 0 0 0 0 0
  • "Cumbersome Bullet-Sprayer",
  • Old tech
  • Over-all weak
  • Massive mags, large Bursts
  • Bad aim  
Shipka Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Common Shiv On Beagor, all citizens carry firearms, regardless of age, stature, or status. What qualifies as a light submachine gun by Kron standards is heavy in the hands of lesser races and can as a rule be toggled to fire explosive rounds. ?? 1 Secondary Weapon No Explosive Burst 10 ?? Small Bullets   0.5 0.5 0.5 4 0 13 8 0.025 0.3 3 10 1.25 80 470 21 1 Auto 1 0.025 7 0.025 0 0 Med Finesse 15 0 15 0 0 0 0 0 0
  • "Scruffy Assassin"
  • Old Tech
  • Over-all weak
  • Fast attacks
  • Good crit  
Shipka Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Volcanic Raider Shivs At the bottom of Beagor's volcanoes live giant lavawyrms, hunted by the Kron for fame and glory. Weapons are made in the wyrms' likeness, fitted with flamethrowers and incendiary rounds to set targets on fire. ?? 1.5 Secondary Weapon Yes Flame Thrower ?? ?? Small Heat Rounds   0.75 0.65 0.65 4 0 13 8 0.025 0.3 3 10 1.35 50 300 42 1 Auto 1 0.025 7 0.025 0 0 Med Finesse 14  Strength 8 8 14 0 0 0 0 0 0
  • "Scruffy Assassin"
  • Old Tech
  • Over-all weak
  • Fast attacks
  • Good crit  
Shipka Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Kraln Chieftain's Shivs On Beagor, strength is valued over all else. Chieftains are hulking creatures, larger and stronger than their brethren. Favoring armor-piercing and explosive rounds, they use advanced weaponry to defend their position, challenged from within and without. ?? 2 Secondary Weapon Yes Explosive Burst 10 ?? Small AP Rounds   0.5 1 0.5 8 0 13 8 0.025 0.3 3 10 1.45 30 530 42 0.7 Auto 1 0.025 7 0.025 0 0 Med Finesse 16  Strength 12 12 16 0 0 0 0 0 0
  • "Scruffy Assassin"
  • Old Tech
  • Over-all weak
  • Fast attacks
  • Good crit  
M1014 Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Escort Protector The hallmark weapons of the Azurian armored escorts are the custom-made Protectors. Made to tackle heavy infantry, they use armor-piercing shrapnel to shred foes and Guardbreaker shots to disable shields. ?? 2 Secondary Weapon No Guard Breaker ?? ?? Small AP Rounds   0.5 1 0.5 5.5 0.2 11 4 0.05 0.1 8.25 5 1 70 165 5 0.7 Single 10 0.15 2 0.45 0 0 Med Finesse 18  Strength 12 18 12 0 0 0 0 0 0  
M1014 Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Emerald Company Protector The Emerald Company deploys strike troops with these semi-Auto shotguns to break the line of enemy forces. Well-rounded with a good rate of fire, these weapons are designed to destroy targets in close encounters with fierce barrages. ?? 1.5 Secondary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Bullets Small Bullets 0.5 0.65 0.65 6 0 11 4 0.05 0.1 9 4 1 40 105 5 0.75 Single 10 0.09 2 0.45 0 0 Med Finesse 11  Strength 19 19 11 0 0 0 0 0 0  
M1014 Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Imperial Cleaver The ruling caste of Kron society is guarded by ruthless and unforgiving warriors. They carry brutish semi-Auto shotguns with unusually powerful shots. Fitted with explosive shots, they display a truly terrifying talent for destruction. ?? 1.5 Secondary Weapon No Explosive Burst 10 ?? Medium Bullets   0.5 0.65 0.65 11 0 11 4 0.03 0.3 9.75 10 1 60 115 6 0.75 Single 5 0.1 2 0.5 0 0 Med  Strength 17 17 0 0 0 0 0 0 0  
M1014 Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Volcanic Cleaver The Kron favor close-range weaponry, preferably powerful enough to tear their enemies limb from limb. Certain Cleavers are modified to enable all rounds in the chamber to be fired simultaneously. Paired with incendiary shells, this infernal volley is sure to make quick work of any opponent. ?? 2 Secondary Weapon No Scatter Shot 15 ?? Small Heat Rounds Small Heat Rounds 0.45 0.5 1 9 0 11 4 0.03 0.3 10.5 12 1 100 120 6 0.7 Single 5 0.1 2 0.5 0 0 Med  Strength 19 19 0 0 0 0 0 0 0  
M1014 Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Legion Holmeguard Shotgun Soldiers of the Holmeguard take pride in being the Abyss's first and last line of defense. Using staggering barrages of nitro splinters, they cripple any advancing foe, and fitted bayonets make quick work of anyone who gets close. ?? 1 Secondary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Frost Rounds Small Frost Rounds 0.25 0.5 0.5 6 0 11 4 0.05 0.1 8.25 4 1 70 60 6 0.9 Single 10 0.15 2 0.45 0 0 Med FinesseStrength 14 14 9 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Warden Shockgun The Wardens use unadorned models of this magnificent piece of Prime weaponry to great effect. The shockgun is effective at close range and handles decently at medium ranges. ?? 2 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Bullets Small AP Rounds 0.5 1 0.5 6 0.15 11 5 0.04 0.2 7.5 3 1 50 190 12 0.9 Auto 6 0.1 3 0.2 0 0 High Finesse 10  Strength 16 16 10 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Black Circle Shockgun Black Circle operatives are highly skilled in urban and counter-insurgency warfare. They have used modified models of the Auto shotgun against invading Ravager forces with great success. Utilizing acid rounds, they were able to shred though the heavily armored opposition and rout the enemy. ?? 2.5 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Acid Rounds Small Acid Rounds 0.5 1.3 0.4 5.5 0.1 11 5 0.04 0.2 7.5 4 1 70 90 12 0.75 Auto 6 0.1 3 0.2 0 0 High Finesse 11  Strength 17 17 11 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Council Crusher The War Council armed themselves with the finest weapons of the Prime arsenal. Their Crushers were crafted during the war with the Azurians and specifically designed with the enemy in mind. Firing astonishing volleys of radiant energy, these weapons were attuned to destroy foes in an instant. ?? 3 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small AP Rounds ap_energy_round_small 0.75 1.75 0.25 9 0.2 11 5 0.04 0.2 10 6 1 80 295 15 0.9 Burst 4 0.0666 3 0.25 0 0 High Finesse 21  Strength 15 21 15 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Orin's Crusher Wielded by Orin, this was more akin to an extension of his body than a weapon. Forged by the Dokkar, it was gifted to the Prime champion in a celebration of his accomplishments. It is powerful enough to deal with any foe, regardless of how well-armored they might be. ?? 3 Primary Weapon No Ghost Shot ?? ?? radiant_round_Medium radiant_round_Medium 0.75 0.25 1.75 12 0.3 11 5 0.03 0.25 15 8 1.1 100 220 15 0.9 Burst 4 0.0666 3 0.25 0 0 High Strength 30 30 0 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Legion Auto-Shotgun Few creatures in the Cosmos can stand toe-to-toe with a Housecarl and live to tell the tale. Using the twisted weapons of the Abyss, they can take on the most terrifying foes. With corrosive acids and energy rounds they made quick work of the ancient frostwyrms of Arden. ?? 1.5 Primary Weapon No Acid Spray 35 Sprays target with acid. Small Plasma Rounds   0.75 0.65 0.65 6 0.1 11 5 0.04 0.2 7.5 4 1 50 135 12 0.9 Auto 6 0.2 3 0.2 0 0 High FinesseStrength 14 14 8 0 0 0 0 0 0  
AA12 Auto-Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Auto-Shotguns in Immortal Unchained. Militia Scattergun Mercenaries will take any job, as long as the pay is good enough. Preferring to get close and personal with their foes, they use Auto shotguns to stagger and disrupt their opponents. ?? 0.5 Primary Weapon No Scatter Shot 15 ?? Small Bullets Small Bullets 0.5 0.35 0.35 6 0.1 11 5 0.04 0.2 6 3 1 30 100 10 0.6 Auto 5 0.2 2 0.2 0 0 High n/a 0 0 0 0 0 0 0 0  
Remington Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Veridian Shotgun Pump action shotguns are standard issue among the primitive human military forces. These weapons are able to deal massive stability damage at close range, especially when using the scatter shot mechanism to empty the chamber. As a trade-off, these ancient weapons take a long time to reload. ?? 0.5 Secondary Weapon No Scatter Shot 15 ?? Small Bullets Small Bullets 0.5 0.35 0.35 9 0 11 4 0.05 0.15 9.5 5 1 50 50 6 0.65 Single 8 0.1 1 0.7 0 0.1 Med FinesseStrength 14 14 8 0 0 0 0 0 0  
Remington Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Thunderguard Shotgun The frost ammunition of the Human elite were a gift from the Azurians, and is revered for its apparent magical nature. These frost shells are ideal for slowing and knocking down opponents. ?? 1.5 Secondary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Frost Rounds Small Frost Rounds 0.5 0.65 0.65 12 0 11 4 0.045 0.15 10.5 6 1.1 40 65 6 0.6 Single 8 0.1 1 0.7 0 0.1 High Finesse 10  Strength 15 15 10 0 0 0 0 0 0  
Remington Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Imperial Manstopper Heavy duty Kron shotguns favor power in each single shot, rather than being able to fire in quick succession. Loaded with searing rounds, these weapons have enough power to topple giants. ?? 2 Secondary Weapon No Guard Breaker ?? ?? Small Heat Rounds   0.5 0.5 1 15 0.1 11 4 0.035 0.3 22.5 15 1 100 110 4 0.65 Single 4 0.1 1 0.8 0 0.1 High Strength 17 17 0 0 0 0 0 0 0  
Remington Shotguns Typically these Weapons have a high low of fire with limited range, but with excellent damage. Below is a list of Shotguns in Immortal Unchained. Raider's Manstopper Modified models of the hard-hitting Manstopper use armor-piercing shells, which in combination with precision attacks makes them silent yet highly effective against most targets. If used correctly, these weapons are extremely lethal, and are used to pierce the thick hides of Beagor lavawyrms. ?? 1.5 Secondary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Medium AP Rounds Medium AP Rounds 1 0.65 0.65 22 0.2 11 4 0.035 0.3 20 13 1.15 70 70 4 1 Single 4 0.1 1 0.8 0 0.1 High Strength 19 19 0 0 0 0 0 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Stream-Warden Javelin Human seers who ascend to become Wardens use their ability to see through the Stream to become excellent snipers. The Javelin is a radiant-energy-based marksman's rifle, fitted with a red dot sight to remain deadly in close quarters. ?? 2.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Radiant Rounds   1.5 0.4 1.3 100 0.2 25 18 0.0125 0.4 85 70 1.5 70 30 5 1 Single 1 0.15 1 1.3 0 0 Med Finesse 14  Perception  21 0 14 0 0 0 21 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Wyrmhunter Sharprifle Some of the wyrms of Degon are too large and vicious to confront head on and must be taken down with precision rifles from a distance. Hunters use armor-piercing ammunition to snipe vital organs protected by hardened scales. ?? 1.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large AP Rounds Large AP Rounds 1.5 0.65 0.65 90 0.2 25 18 0.015 0.35 80 65 1.6 10 20 5 1 Single 1 0.15 1 1.3 0 0 Med Finesse 13  Perception 15 0 13 0 0 0 15 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Great-Predator Sharprifle Grizzled Degonite big game hunters use customized sharprifles with corrosive rounds and effective silencers to take out the most dangerous prey without attracting the attention of beasts lurking nearby. ?? 2 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Acid Rounds Large Acid Rounds 1.5 1 0.5 110 0.2 25 18 0.0125 0.4 95 75 1.5 100 20 3 1 Single 1 0.15 1 1.3 0 0 Med Finesse 12  Perception 19 0 12 0 0 0 19 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Frostguard Sharprifle Before their relationship deteriorated, the Azurians taught the Degonites to harness the elements of their harsh homeworld to create weapons of great power. ?? 1.5 Primary Weapon No Flash Freeze 20 Sprays target with freezing agent. Large Frost Rounds   0.5 0.65 0.65 84 0.2 25 18 0.015 0.35 80 65 1.6 10 20 5 1 Single 1 0.15 1 1.3 0 0 Med Finesse 11  Perception 16 0 11 0 0 0 16 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Legion Sniper Rifle The rifles used by the 25th Legion are highly customizable, to accommodate their users' varying statures and compositions. Standard sniper rifles use energy rounds and are accurate at long distances. Often fitted with silencers, these weapons are used by the Undead to strike without warning. ?? 1.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Plasma Rounds Large Plasma Rounds 1.5 0.65 0.65 110 0.2 25 18 0.0125 0.4 95 75 1.5 100 15 3 1 Single 1 0.15 1 1.3 0 0 Med Perception 15 0 0 0 0 0 15 0 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Seer's Spear It is said that Naro never missed a shot. With his Dokkar-forged marksman rifle he slayed some of the most legendary creatures in the Cosmos. The fitted Ghost Drive grants long-range precision attacks the ability to pierce through any defenses. ?? 3 Primary Weapon No Ghost Shot ?? ?? Large AP Rounds   0.75 1.75 0.25 150 0.2 25 18 0.0125 0.4 95 75 1.5 100 25 3 1.05 Single 1 0.15 1 1.3 0 0 Med Perception 30  Insight 20 0 0 0 0 0 30 20 0  
Kimber SOC Tactical Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Long Rifle Marksmen are artists, and the rifle their brush. Slow-firing but greatly accurate, these weapons are best suited for aimed critical shots. ?? 0.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Bullets Large Bullets 1.5 0.35 0.35 65 0.1 25 18 0.0125 0.4 75 70 1.3 70 15 5 0.9 Single 1 0.15 1 1.2 0 0 Med n/a 0 0 0 0 0 0 0 0  
Walther WA 2000 Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Emerald Monitor-Gun Emerald Company scouts know the forests and pathways of Azurma like no one else. They use marksman rifles with unusually high rates of fire and armor-piercing rounds to take out heavily-armored foes. ?? 2 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Large Bullets   0.5 1 0.5 133 0.15 27 20 0.015 0.35 60 50 1.4 50 20 4 0.9 Single 1 0.15 2 1.1 0 0 Med Finesse 13  Perception 20 0 13 0 0 0 20 0 0  
Walther WA 2000 Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Separatist's Monitor-Gun Splinter factions of Azurian traditionalists have entrenched themselves within fortresses on Azurma, preparing for their rebellion. By blasting the loyalists with scorching fire, they keep the government forces from getting close enough to breach the fortified walls. ?? 1.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Heat Rounds Large Heat Rounds 1.5 0.65 0.65 123 0.15 27 20 0.015 0.35 55 45 1.3 10 15 5 0.9 Single 1 0.15 2 1 0 0 Med Finesse 11  Perception 17 0 11 0 0 0 17 0 0  
Walther WA 2000 Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Silver Spear The Fain have no natural predators on their homeworld, so whatever weapons they craft are used purely for sport. The Silver Spear is one of their sophisticated original patterns, one that few can master. The energy imbued bullets shred through anyone not heavily-armored. ?? 3 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Radiant Rounds   1.5 0.25 1.75 280 0.15 27 20 0.015 0.35 65 55 1.3 100 20 4 1 Single 1 0.15 2 1.1 0 0 Med Finesse 25  Perception 40 0 25 0 0 0 40 0 0  
Dragunov Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Ashborn Longgun The Ashborne are favored by the Prime, with an unusually high percentage of ascensions. Their marksman rifles sacrifice accuracy for high power and rate of fire, enabling the undetected destruction of their enemies. ?? 1 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Bullets Large Bullets 1.5 0.5 0.5 149 0.25 22 22 0.0125 0.35 70 60 1.5 0 10 3 0.8 Single 1 0.15 1 1.2 0 0.1 High Strength 10 Perception 6 10 0 0 0 0 6 0 0  
Dragunov Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Thunderguard Longgun Once the Humans discovered automated firearms, the casualties of war grew exponentially. The Thunderguard utilize a unique design of longgun that allows for accurate double shots, complemented by an extra-large drum magazine. ?? 1.5 Primary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Large Bullets Large Bullets 1.5 0.65 0.65 175 0.25 22 22 0.01 0.4 85 35 1.4 40 5 3 0.7 Single 1 0.05 1 1.3 0 0.1 High Perception 13 0 0 0 0 0 13 0 0  
Dragunov Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Pyre Executor Directly governed by the ruling caste of Beagor, the Twelfth Pyre carries out sensitive covert missions. The Executor patterns all share long-range stopping power, yet the Pyre favor incendiary rounds to better deal with their Degonite adversaries. ?? 2 Primary Weapon No Flame Thrower ?? ?? Large Heat Rounds   0.5 0.5 1 228 0.25 22 22 0.01 0.4 100 90 1.4 100 10 2 0.7 Single 1 0.15 1 1.3 0 0.1 High Strength 11  Perception 20 11 0 0 0 0 20 0 0  
Dragunov Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Imperial Executor Kron outriders straddle giant beasts and patrol the outer limits of their settlements. They carry extremely powerful marksman rifles able to fire explosive shells from long range. ?? 1.5 Primary Weapon No Explosive Burst 10 ?? Large Bullets   0.5 0.65 0.65 210 0.25 22 22 0.01 0.4 100 90 1.4 100 10 2 0.7 Single 1 0.15 1 1.3 0 0.1 High Strength 11  Perception 16 11 0 0 0 0 16 0 0  
Dragunov Sniper Rifles Typically these Weapons have a low rate of fire with a long range, making them great at picking off targets, but useless in most other cases. Below is a list of Sniper Rifles in Immortal Unchained. Legion Longgun Although not very often, the 17th Legion does deploy snipers to protect their trenches and embattlements. Modified longguns are able to fire energy shots at long range, yet lethal precision has been sacrificed for the ability to fit grenade launchers onto the guns. ?? 1 Primary Weapon No Grenade Launcher 40 Fires explosive grenades. Large Plasma Rounds   0.01 0.5 0.5 184 0.25 22 22 0.01 0.4 100 90 1.4 100 10 2 1 Single 1 0.15 1 1.3 0 0.1 High StrengthPerception 12 9 0 0 0 0 12 0 0  
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Prison Guard Pistol Used to detain unruly prisoners, this gun uses nitro charges to halt and incapacitate its target. ?? 0.5 Secondary Weapon No Flash Freeze 20 Sprays target with freezing agent. Small Bullets   0.5 0.35 0.35 11 0 16 12 0.03 0.3 10 20 1.1 20 170 12 1 Burst 1 0.1 2 0.35 0 0 Low n/a 0 0 0 0 0 0 0 0
  • Tutorial Pistol
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Emerald Company Stinger The standard issue sidearms of the Emerald Company have good rates of fire and offer superb mobility. They serve as backup weapons able to deal with more heavily armored opponents. ?? 1.5 Secondary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. ap_energy_round_small ap_energy_round_small 0.25 0.65 0.65 14 0 16 12 0.03 0.3 18 20 1.2 50 225 12 1 Burst 1 0.1 2 0.35 0 0 Low FinessePerception 13 0 8 0 0 0 13 0 0  
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Gatekeeper Stingers Azurian gatekeepers are tasked with guarding entrances to the void. Using custom Stingers fitted with silencers, they fire high-precision radiant shots especially effective against unarmored creatures of the dark. ?? 2 Secondary Weapon Yes Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Small Radiant Rounds Small Radiant Rounds 0.75 0.5 1 10 0 16 12 0.025 0.25 15 20 1.1 10 435 24 1 Burst 1 0.0667 4 0.35 0 0 Low Finesse 11  Perception 16 0 11 0 0 0 16 0 0  
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Ranger's Pistol Degonite rangers carry an abundance of weapons in the field, for harsh conditions commonly cause them to jam or break down. Modified with scopes for increased range and accuracy, even their sidearms are designed for precision shots. ?? 1.5 Secondary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. Small Bullets Small Bullets 0.75 0.8 0 13 0 16 12 0.03 0.3 18 20 1.4 100 240 12 1 Burst 1 0.12 2 0.35 0 0 Low FinessePerception 10 0 8 0 0 0 10 0 0  
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Polaris Clan Pistols Some Degonites chose to forego the relative safety within city walls and live their lives in remote and inhospitable areas of their homeworld. They learn to bend the elements to their will and design weapons harnessing the power of nature. ?? 1 Secondary Weapon Yes Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Small Frost Rounds Small Frost Rounds 0.25 0.5 0.5 9 0 16 12 0.025 0.25 15 20 1.1 10 195 24 1 Burst 1 0.0667 4 0.35 0 0 Low FinessePerception 9 0 9 0 0 0 9 0 0  
Beretta 9mm Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Legion Side Arm The minimum requirement for a soldier in the Undead army is to be able to pull the trigger of a handgun; any creature less capable will be recycled and remade. The standard issue sidearm is a reliable weapon, with high accuracy, mobility, and reload speed. ?? 0.5 Secondary Weapon No Energy Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Small Plasma Rounds   0.5 0.35 0.35 12 0 16 12 0.03 0.3 18 20 1.2 50 155 12 0.9 Burst 1 0.1 2 0.35 0 0 Low Finesse 8 0 8 0 0 0 0 0 0  
Phoenix Revolver Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Thunderguard Enforcer Humans have learned to modify and renew old technologies, to create effective weapons derived from arcane designs. The Enforcer is a powerful yet light handgun. Infamous for its low rate of fire, it compensates with potent armor-piercing rounds and high accuracy. ?? 1.5 Secondary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium AP Rounds Medium AP Rounds 0.5 0.8 0 20 0.2 17 13 0.02 0.35 40 40 1.2 30 160 6 0.9 Single 1 0.15 1 0.55 0 0 Med Strength 11  Perception 15 11 0 0 0 0 15 0 0  
Phoenix Revolver Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Pilgrim's Enforcer Unarmed devotees make easy prey as they embark on pilgrimages across Veridian, so veteran pilgrims have learned to arm themselves. Favoring pistols, they use incendiary rounds to set targets ablaze with ease, regardless of the low rate of fire. ?? 1 Secondary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Medium Heat Rounds Medium Heat Rounds 0.25 0.5 0.5 18 0.15 17 13 0.03 0.3 35 30 1.2 30 80 6 0.6 Single 1 0.15 2 0.65 0 0 Med Strength 10  Perception 11 10 0 0 0 0 11 0 0  
Phoenix Revolver Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Cloud Dancer's Enforcers The Cloud Dancers incorporate dual handguns into their choreographed dances of death. Using corrosive rounds and fitted bayonets, they unleash a flurry of acid and cuts upon their enemies. ?? 1 Secondary Weapon Yes Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Medium Acid Rounds Medium Acid Rounds 0.5 0.5 0.5 15 0.2 17 13 0.03 0.3 32 30 1.2 100 75 12 0.8 Burst 1 0.1 2 0.65 0 0 High StrengthPerception 14 9 0 0 0 0 14 0 0  
Phoenix Revolver Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Lost Vengecaster Dokkar artisans created the most beautiful and lethal weapons in the Cosmos. Although not as refined as later patterns, the Vengecaster comes fitted with a scope, silencer, and Ghost Drive. This allows it to instantly vaporize targets despite its diminutive size. ?? 2.5 Secondary Weapon No Ghost Shot ?? ?? Medium Plasma Rounds Medium Plasma Rounds 0.75 0.4 1.3 31 0.2 17 13 0.02 0.4 38 30 1.3 70 185 6 0.6 Single 1 0.15 1 0.6 0 0 Med Perception 17  Insight 9 0 0 0 0 0 17 9 0  
Desert Eagle Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Imperial Ballistas Kron handguns have more power than many of the other races' heavy weapons. Withstanding their recoil effectively takes an incredible amount of strength. ?? 2 Secondary Weapon Yes Explosive Burst 10 ?? Large Bullets   0.5 1 0.5 32 0.15 18 14 0.025 0.4 50 40 1 50 130 16 0.8 Burst 1 0.12 2 0.5 0 0 High Strength 20 20 0 0 0 0 0 0 0  
Desert Eagle Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Volcanic Ballista Glands of lavawyrms are harvested and refined to create the signature fiery ammunition of the Kron. Certain handguns are customized to unleash barrages of incendiary rounds, setting unprotected targets ablaze. ?? 1.5 Secondary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Large Heat Rounds Large Heat Rounds 0.5 0.9 0.5 22 0.15 18 14 0.035 0.35 35 35 1 10 110 8 0.7 Single 1 0.15 1 0.45 0 0 High Strength 14  Perception 10 14 0 0 0 0 10 0 0  
Desert Eagle Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Hunter's Ballista The preferred sidearm of the most renowned warrior in the Cosmos was crafted by the finest gunsmiths on Apexion. Sacrificing accuracy for the ability to fire radiant and armor-piercing rounds, this weapon can unleash a powerful blast able to destroy multiple enemies at once. ?? 3 Secondary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Acid Rounds Large Acid Rounds 0.5 1.75 0.25 40 0.15 18 14 0.025 0.4 60 50 1 100 145 6 0.6 Single 1 0.2 1 0.45 0 0 High Strength 25  Perception 11 25 0 0 0 0 0 11 0  
Desert Eagle Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Holmeguard Ballistas The 1st Legion has learned to operate in the harsh climate on Arden and use it to their enemies' disadvantage. Loading their handguns with frost rounds, they are able to freeze and shatter any aggressor. ?? 2 Secondary Weapon Yes Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Plasma Rounds Large Plasma Rounds 0.5 0.5 1 32 0.15 18 14 0.025 0.4 50 40 1 50 90 16 0.8 Burst 1 0.12 2 0.5 0 0 High Strength 15 15 0 0 0 0 0 0 0  
Grenade Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Throne-Watcher Wrathcaster From the trenches below the mountains of Apexion, the Wardens use artillery to whittle down approaching foes. The Wrathcaster is an advanced single-fire grenade launcher with very high damage. It has the option to toggle armor-piercing grenades that shred enemy armor. ?? 2 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Standard Energy Grenade   0.5 0.5 1 40 0.3 100 25 0.25 0.25 150 125 1 70 25 1 0.7 Single 3 0.15 3 0.15 0 0 Low Strength 18 18 0 0 0 0 0 0 0  
Grenade Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Legion Hellcaster Grenade launchers are common within the legions of the Undead. Using energy to vaporize groups of targets instantly, these launchers have the ability to fire power bursts of super-charged grenades. ?? 1.5 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Standard Energy Grenade   0.75 0.65 0.45 45 0.15 100 25 0.25 0.25 150 125 1 40 15 1 0.75 Single 3 0.15 3 0.15 0 0 Med Strength 16 16 0 0 0 0 0 0 0  
Grenade Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. War Council Frostcaster The Prime utilize frost grenades as a way to quickly incapacitate valuable or dangerous targets on the field of battle. The Frostcaster used by the War Council can deal massive frost damage with its powerful grenades. ?? 2.5 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Standard Frost Grenade   0.75 0.4 1.3 50 0.3 100 25 0.25 0.25 150 125 1 100 25 1 0.65 Single 3 0.15 3 0.15 0 0 Low Strength 22 22 0 0 0 0 0 0 0  
Grenade Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Endbringer The Endbringer epitomizes the Dokkar's talent for destruction. It fires a volley of several powerful grenades, dealing energy damage in a massive area of effect. The weapon is designed to enable great maneuverability after firing, to avoid any collateral damage. ?? 3 Primary Weapon No Dash Attack 10 Fires a strong burst while dashing away from the target. Standard Energy Grenade   0.25 0.25 1.75 55 0.35 100 25 0.25 0.25 150 125 1 10 15 1 0.75 Single 4 0.15 3 0.15 0 0 Med Strength 36  Insight 14 36 0 0 0 0 0 14 0  
EX 41 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Veridian Demolisher Standard-issue Veridian grenade launchers are unsophisticated delivery systems for unstable explosives. Basic single-fire mechanisms make the weapon reliable, but not the most powerful. ?? 1 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Dynamic Grenade   0.5 0.5 0.5 75 0.2 100 25 0.25 0.25 160 135 1 60 20 1 0.75 Single 1 0.15 1 0.5 0 0 Med Strength 11 11 0 0 0 0 0 0 0  
EX 41 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Ashborn Demolisher The Ashborne have adopted fighting techniques from other Human tribes. Modified grenade launchers fire acidic grenades, a technology stolen from the jungle warriors of Veridian. ?? 1.5 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Dynamic Acid Grenade   0.5 0.3 0.8 75 0.2 100 25 0.25 0.25 160 135 1 60 25 1 0.75 Single 1 0.15 1 0.5 0 0 Med Strength 14 14 0 0 0 0 9 0 0  
EX 41 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Wyrmhunter Demolisher The hunters of Degon use frost grenades to harry their prey before going in for the kill. They favor grenade launchers customized for long-range efficiency to deliver the debilitating charges. ?? 1.5 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Dynamic Frost Grenade   0.5 0.75 0.75 100 0.2 100 25 0.25 0.25 160 135 1 60 20 1 0.75 Single 1 0.15 1 0.5 0 0 Med Strength 15 15 0 0 0 0 0 0 0  
EX 41 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Imperial Grenade Launcher The Kron have a penchant for combining multiple weapons into one to ensure maximum efficiency in any given situation. This modified model of the Veridian pattern grenade launcher comes with increased damage and a fitted flame thrower. ?? 1.5 Primary Weapon No Flame Thrower ?? ?? Dynamic Grenade   0.75 0.95 0 85 0.25 100 25 0.25 0.25 160 135 1 60 20 3 0.75 Single 1 0.15 1 0.5 0 0 Med Strength 17 17 0 0 0 0 0 0 0  
EX 41 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Legion Grenade Launcher The Undead legions scavenge battlefields, modify weapons they find, and use them to defeat the enemies of the Abyss. Standard-issue grenade launchers fire explosive energy charges. ?? 1 Primary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Dynamic Energy Grenade   0.5 0.5 0.5 70 0.25 100 25 0.25 0.25 160 135 1 60 20 3 0.75 Single 1 0.15 1 0.5 0 0 Med Strength 13 13 0 0 0 0 0 0 0  
MGL Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Thunderguard Warhammer The Thunderguard are one of the most devout human tribes, mimicking the warfare of the gods to their best ability. Their Warhammer pattern grenade launchers are tools of sheer destruction. They can be loaded with several acidic grenades at once and fired semi-Autoally. ?? 2.5 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Standard Acid Grenade   0.25 1.3 0.4 105 0.15 100 25 0.25 0.25 130 105 1 60 25 6 0.4 Burst 1 0.4 2 0.6 0 0 Low Finesse 15  Strength 21 21 15 0 0 0 0 0 0  
MGL Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Neophyte Nighthammer Wardens are forged into great soldiers in the crucible of war. Using a uniquely customized grenade launcher, they are taught to silently dispatch masses of enemy forces before they themselves are discovered. ?? 2.5 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Standard Grenade   1 1.3 0.4 135 0.15 100 25 0.25 0.25 130 105 1 60 20 6 0.4 Burst 1 0.4 2 0.6 0 0 Low Finesse 14  Strength 20 20 14 0 0 0 0 0 0  
MGL Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Emerald Warhammer The vanguard of the Emerald Company use dropships to bombard their enemies and make safe the landing zone for their comrades. ?? 2 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Standard Grenade   0.5 1 0.5 95 0.15 100 25 0.25 0.25 130 105 1 60 25 6 0.4 Burst 1 0.4 2 0.6 0 0 Low Strength 17  Insight 8 17 0 0 0 0 0 8 0  
MGL Launcher Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Legion Warhammer The energy grenades employed by the Ravagers burn hot enough to melt concrete and flesh alike. As the Undead adapted the Warhammer, they wanted to further utilize the destructive power of a multi-loaded grenade launcher. The scatter shot allows the wielder to fire all loaded grenades simultaneously, for a massive discharge of destruction. ?? 2 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Standard Energy Grenade   0.25 0.5 1 90 0.15 100 25 0.25 0.25 130 105 1 60 25 6 0.4 Burst 1 0.4 2 0.6 0 0 Low Finesse 11  Strength 16 16 11 0 0 0 0 0 0  
DP64 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Kraln Trebuchet The unrelenting rocket barrages of the Kron heavy weapon divisions are enough to break the fortification and morale of nearly any foe. Rocket launchers are cumbersome and slow to reload, but accurate shots cause devastating damage. ?? 2 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Whirly Grenade   0.5 1 0.5 140 0.4 100 50 0.25 0.25 190 165 1 60 20 2 0.7 Single 1 0.15 2 0.5 0 0 High Strength 21 21 0 0 0 0 0 0 0  
DP64 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Behemoth-Slayer Trebuchet Puncturing the hardened skin of the gargantuan beasts of Beagor require weapons with both power and precision. This rocket launcher has the ability to tear open the thickest hides, but its unwieldiness makes users easy prey should they miss. ?? 2.5 Primary Weapon No Armour Piercing Shots 10 Fires a burst of armor-piercing shots. Whirly Grenade   0.5 1.3 0.4 155 0.45 100 50 0.25 0.25 200 165 1 60 20 2 0.7 Single 1 0.15 2 0.5 0 0 High Strength 24 24 0 0 0 0 0 0 0  
DP64 Launchers Typically these Weapons have fire explosive rounds that bounce or stick to the target and require high Strength in order to use. Ravagers Homewrecker The 17th Legion has found destroying civilian targets to have great effect on the morale of their enemies. The long-range devastation of the Homewrecker is unmatched when it comes to bringing down key structures from afar. ?? 2 Primary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Whirly Energy Grenade   0.25 0.5 1 120 0.35 100 50 0.25 0.25 160 165 1 60 20 4 0.7 Single 1 0.15 2 0.5 0 0 High Strength 18 18 0 0 0 0 0 0 0  
Laser Pistol Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Moonbeam Famous for their elegance and lethality, Fain sidearms are extremely rare. The Moonbeam fires powerful rays of concentrated radiant energy, dealing high damage despite the small size of the weapon. When charged up, it can release a flurry of searing energy. ?? 3 Secondary Weapon No Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Large Radiant Rounds   0.25 0 2 50 0 16 13 0.035 0.35 150 125 1 10 135 8 1 Single 1 0.15 1 0.125 0 0.2 High Finesse 40  Perception 15 0 40 0 0 0 0 15 0  
Laser Pistol Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Separatist Vindicator The arsenal of the Azurian separatists is stocked with stolen weapons, hidden away to avoid the authorities. The Vindicator is an ancient weapon, firing radiant energy beams with great precision able to melt away a target's armor. ?? 2.5 Secondary Weapon No Precision Attack 10 Fires a single shot with increased critical damage. Accurate shots cause devastating damage. ap_energy_round_large ap_energy_round_large 1 0 1.7 40 0.3 16 13 0.035 0.35 150 125 1 70 140 8 1 Single 1 0.15 1 0.125 0 0.3 High Finesse 18  Perception 10 0 18 0 0 0 0 10 0  
Laser Pistol Pistols Typically these Weapons have a modest rate of fire with limited range, making them useful in close proximity, but useless in most other cases. Below is a list of Pistols in Immortal Unchained. Alabaster Dawngun Based on an arcane Fain design, these mastercrafted Dawnguns are gifted to veteran Alabaster Knights upon their fiftieth year of service. They fire radiant beams of energy, able to cut through Undead light infantry with ease. ?? 2.5 Secondary Weapon No Power Burst 25 Fires a more powerful burst, with a high increase in damage and burst speed if executed perfectly. Large Radiant Rounds ap_energy_round_large 1 0 1.7 50 0 16 13 0.035 0.35 150 125 1 90 110 8 1 Single 1 0.15 1 0.125 0 0.2 High Finesse 19  Perception 10 0 19 0 0 0 0 10 0  
AEK 919 Submachine Guns Typically these Weapons have a high rate of fire with limited range, making them lethal at close proximity, but useless in most other cases. Below is a list of Submachine Guns in Immortal Unchained. Frostclaw Reminiscent of the destructive power of Malog, this submachine gun fires unrelenting barrages of frost rounds. ?? 2.5 Secondary Weapon Yes Barrage 15 Unleashes a massive amount of shots in quick succession, dealing less damage but staggering the target. Small Frost Rounds Small Frost Rounds 0.25 0.4 1.3 4 0.2 100 8 0.04 0.2 4 10 1.15 0 400 50 0.5 Burst 2 0.045 10 0.15 0 0 Med Finesse 12  Perception 12 0 12 0 0 0 12 0 0  

‚Äč

 




Load more

Chat